Best 2025 Video Games for platforming precision

#1 Split Fiction
4.5

Platforming was repeatedly called precise and immediately satisfying.

Pros: puzzle design, level design

Cons: exploration quality, side character depth

#2 Avowed
4.3

Platforming precision was a pleasant surprise, with simple mantling and vertical puzzles adding a welcome exploration layer.

Pros: tutorial quality, level design

Cons: stealth mechanics, endgame content

#3 Assassin's Creed Shadows
4.0

Parkour/platforming is praised for fluid acrobatics in some reviews, while another reviewer still found directional accuracy imperfect.

Pros: environmental detail, cross-save support

Cons: writing quality, enemy variety

#4 Shinobi: Art of Vengeance
4.0

Platforming is often praised as tight, precise, and rewarding, though several reviewers flag optional challenge rooms or late-game traversal as frustrating or inconsistent.

Pros: graphics quality, environmental detail

Cons: bug frequency, dialogue quality

#5 Ghost of Yōtei
3.7

Platforming and climbing are mixed: one review says climbing is improved, while others call it awkward or overly gamified.

Pros: movement feel, environmental detail

Cons: puzzle design, age appropriateness

#6 Hollow Knight: Silksong
3.4

Platforming precision is mixed: reviewers admire Hornet’s acrobatics, but several criticize the diagonal pogo or inconsistent bounce feel.

Pros: core gameplay loop, world interactivity

Cons: loot system, accessibility options

#7 Donkey Kong Bananza
3.4

Platforming precision drew mixed reactions: some praised focused platforming, while others felt precision was secondary, wonky, or occasionally a chore.

Pros: gameplay mechanics, world interactivity

Cons: economy and resource balance, enemy variety

#8 Lego Voyagers
3.4

The snap system helps platforming, yet depth perception, small ledges, and inconsistent latching still caused frustration for some players.

Pros: writing quality, checkpoint system

Cons: menu usability, user interface design

#9 South of Midnight
3.2

Platforming was broadly serviceable and sometimes tight or forgiving, but several reviews found it bland, repetitive, or limited.

Pros: atmosphere, voice acting

Cons: world interactivity, camera behavior

#10 Borderlands 4
2.8

Platforming precision is mixed because some traversal tools help, but limited grappling and weak air-dash behavior frustrate reviewers.

Pros: sandbox freedom, art direction

Cons: polish, save system reliability

#11 Elden Ring Nightreign
2.3

Platforming was mixed: wall climbing and collision quirks helped mobility but sometimes felt bad or unreliable.

Pros: emotional impact, visual effects quality

Cons: crash stability, cross-play support

#12 Clair Obscur: Expedition 33
2.2

Platforming was a recurring weak spot, described as awkward or very finicky despite being mostly optional.

Pros: monetization fairness, microtransaction impact

Cons: platforming precision, menu usability

#13 Pokémon Legends: Z-A
2.1

Platforming was generally treated as a weak spot: half-baked, awkward, or annoying, despite some rooftop puzzle utility.

Pros: crash stability, gameplay mechanics

Cons: AI behavior, monetization fairness

#14 Marathon
2.0

Jumping and climbing can feel smooth when the geometry cooperates, but mantling is inconsistent enough to cause failures at bad moments. Ledge grabs are the clearest point of frustration.

Pros: world interactivity, voice acting

Cons: menu usability, HUD clarity

#15 Atomfall
2.0

One reviewer specifically criticized platforming as lacklustre, saying basic maneuvers could take multiple tries.

Pros: art direction, frame rate stability

Cons: boss design, camera behavior

#16 Doom: The Dark Ages
2.0

Platforming was judged more limited than earlier modern Doom games in the one review that assessed it.

Pros: environmental detail, polish

Cons: camera behavior, value for money

#17 Little Nightmares III
1.9

Platforming precision was one of the more consistent frustrations, with depth perception, camera angle, and visibility causing repeated deaths.

Pros: load times, haptic feedback integration

Cons: save system reliability, aiming precision