Platforming was repeatedly called precise and immediately satisfying.
Pros: puzzle design, level design
Cons: exploration quality, side character depth
Platforming was repeatedly called precise and immediately satisfying.
Pros: puzzle design, level design
Cons: exploration quality, side character depth
Platforming precision was a pleasant surprise, with simple mantling and vertical puzzles adding a welcome exploration layer.
Pros: tutorial quality, level design
Cons: stealth mechanics, endgame content
Parkour/platforming is praised for fluid acrobatics in some reviews, while another reviewer still found directional accuracy imperfect.
Pros: environmental detail, cross-save support
Cons: writing quality, enemy variety
Platforming is often praised as tight, precise, and rewarding, though several reviewers flag optional challenge rooms or late-game traversal as frustrating or inconsistent.
Pros: graphics quality, environmental detail
Cons: bug frequency, dialogue quality
Platforming and climbing are mixed: one review says climbing is improved, while others call it awkward or overly gamified.
Pros: movement feel, environmental detail
Cons: puzzle design, age appropriateness
Platforming precision is mixed: reviewers admire Hornet’s acrobatics, but several criticize the diagonal pogo or inconsistent bounce feel.
Pros: core gameplay loop, world interactivity
Cons: loot system, accessibility options
Platforming precision drew mixed reactions: some praised focused platforming, while others felt precision was secondary, wonky, or occasionally a chore.
Pros: gameplay mechanics, world interactivity
Cons: economy and resource balance, enemy variety
The snap system helps platforming, yet depth perception, small ledges, and inconsistent latching still caused frustration for some players.
Pros: writing quality, checkpoint system
Cons: menu usability, user interface design
Platforming was broadly serviceable and sometimes tight or forgiving, but several reviews found it bland, repetitive, or limited.
Pros: atmosphere, voice acting
Cons: world interactivity, camera behavior
Platforming precision is mixed because some traversal tools help, but limited grappling and weak air-dash behavior frustrate reviewers.
Pros: sandbox freedom, art direction
Cons: polish, save system reliability
Platforming was mixed: wall climbing and collision quirks helped mobility but sometimes felt bad or unreliable.
Pros: emotional impact, visual effects quality
Cons: crash stability, cross-play support
Platforming was a recurring weak spot, described as awkward or very finicky despite being mostly optional.
Pros: monetization fairness, microtransaction impact
Cons: platforming precision, menu usability
Platforming was generally treated as a weak spot: half-baked, awkward, or annoying, despite some rooftop puzzle utility.
Pros: crash stability, gameplay mechanics
Cons: AI behavior, monetization fairness
Jumping and climbing can feel smooth when the geometry cooperates, but mantling is inconsistent enough to cause failures at bad moments. Ledge grabs are the clearest point of frustration.
Pros: world interactivity, voice acting
Cons: menu usability, HUD clarity
One reviewer specifically criticized platforming as lacklustre, saying basic maneuvers could take multiple tries.
Pros: art direction, frame rate stability
Cons: boss design, camera behavior
Platforming was judged more limited than earlier modern Doom games in the one review that assessed it.
Pros: environmental detail, polish
Cons: camera behavior, value for money
Platforming precision was one of the more consistent frustrations, with depth perception, camera angle, and visibility causing repeated deaths.
Pros: load times, haptic feedback integration
Cons: save system reliability, aiming precision