Silent Hill f

Silent Hill f Review

Brand: Konami
Released: September 25, 2025
Updated: 2 weeks ago
3.7
Consolidated expert score
353
Review insights
61
Scored features
30
Expert reviews

Bottom Line

Choose Silent Hill f for an atmospheric, story-rich psychological horror with striking art and strong replay hooks. Skip it if clunky melee combat, tight inventory, and graphic mature themes will outweigh the narrative payoff.

Best for

Best for horror players who value psychological storytelling, symbolic imagery, dense lore, challenging puzzles, and replayable multiple-ending structure. It especially suits open-minded Silent Hill fans willing to accept a Japan-set reinvention.

Not for

Not for players who need smooth, rewarding combat, light content, or a direct continuation of the classic Silent Hill town mythology. The reviews repeatedly warn about graphic mature themes and divisive melee-heavy sections.

Verdict

Silent Hill f lands as a bold, divisive, and often exceptional survival-horror entry. Reviewers repeatedly praise its 1960s Japan setting, oppressive atmosphere, striking art direction, symbolic monster design, puzzle work, and Ryukishi07’s layered writing, with many calling Hinako’s story haunting enough to justify multiple playthroughs. The tradeoff is mechanical: melee combat is the major fault line, admired by some as tense and thematically vulnerable but criticized by many as clunky, overused, unrewarding, or frustrating in tight spaces. Technical evidence is mostly positive on base hardware, though stutters, crashes, PS5 Pro image issues, and limited accessibility options appear in some reviews. Its strongest identity is psychological storytelling; its weakest is sustained action design.

Compared in Reviews

Products reviewers directly compared with this model, grouped into quick takeaways.

Silent Hill 2 remake

  • Worse: combat Skill Up’s hot take is that Silent Hill f’s combat is better than Silent Hill 2 remake’s combat.
  • Compared: series context Dreamcast Guy positions Silent Hill f as the first wholly new story after the Silent Hill 2 remake.
  • Better: scariness Eurogamer says Silent Hill f is unsettling but not as scary as Silent Hill 2 Remake.

Silent Hill 2

  • Better: combat feel IGN preferred Silent Hill 2’s simpler fighting feel over Silent Hill f’s overloaded melee systems.
  • Better: resource pressure The review found Story difficulty too forgiving compared with Silent Hill 2’s harsher resource pressure.

The Short Message

  • Compared: early tone Eurogamer found the early teenage angst reminiscent of The Short Message.
  • Worse: character/story depth Cinelinx says Silent Hill f handles its young woman’s psychological story far better than The Short Message.

Feature Scorecards

Summary

61 reviewed features
  • Very positive 4.5-5.0 30% 18 features
  • Positive 3.5-4.4 33% 20 features
  • Neutral 2.5-3.4 23% 14 features
  • Negative 1.5-2.4 15% 9 features
  • Very negative below 1.5 0% 0 features

Pros

  • 5.0
    based on 7 reviews
    world-building: 5.0, based on 7 reviews
    World-building was consistently praised, especially the Japanese folklore, historical setting, regional symbolism, and mythos behind Ebisugaoka and the Dark Shrine.
  • 5.0
    based on 5 reviews
    emotional impact: 5.0, based on 5 reviews
    Emotional impact was very strong among supporters, who described the story as moving, haunting, morose, and difficult to stop thinking about.
  • 5.0
    based on 4 reviews
    visual effects quality: 5.0, based on 4 reviews
    Visual effects were praised for fog, lighting, volumetrics, and visual storytelling that reinforce the oppressive atmosphere.
  • 5.0
    based on 3 reviews
    voice acting: 5.0, based on 3 reviews
    Voice acting received consistent praise from the reviews that addressed it, with Japanese and English performances both described as strong or superb.
  • 5.0
    based on 1 review
    facial animations: 5.0, based on 1 review
    Facial animations received a strong positive note for clearly representing character emotions in Unreal Engine 5.
  • 5.0
    based on 1 review
    originality: 5.0, based on 1 review
    Originality received a strong positive score from one reviewer who emphasized how divergent and culturally distinct this entry feels.
  • 4.9
    based on 8 reviews
    art direction: 4.9, based on 8 reviews
    Art direction was one of the clearest strengths, with reviewers repeatedly praising the beauty-in-terror concept, monster imagery, and striking visual identity.
  • 4.8
    based on 6 reviews
    sound design: 4.8, based on 6 reviews
    Sound design was consistently strong, with reviewers praising enemy audio, ambient terror, and atmospheric cues that heighten tension.
  • 4.8
    based on 2 reviews
    level design: 4.8, based on 2 reviews
    Level design was praised for compact, meaningful areas and strong map layout, especially when supporting exploration, puzzles, and atmosphere.
  • 4.8
    based on 2 reviews
    map and navigation design: 4.8, based on 2 reviews
    Map and navigation design was praised where reviewers highlighted strong map layout and clear side-area structure.
  • 4.7
    based on 16 reviews
    atmosphere: 4.7, based on 16 reviews
    Atmosphere was a signature strength, with most reviewers praising the foggy, oppressive, beautiful, and unsettling mood, though TechRadar found it inconsistent.
  • 4.6
    based on 11 reviews
    graphics quality: 4.6, based on 11 reviews
    Graphics quality was broadly praised as stunning or gorgeous, with only one negative review calling the visuals bland despite their color and artistry.
  • 4.6
    based on 8 reviews
    writing quality: 4.6, based on 8 reviews
    Writing quality was usually celebrated as literary, sharp, and emotionally unsettling, but the most negative review criticized it as bloated and note-heavy.
  • 4.5
    based on 9 reviews
    soundtrack quality: 4.5, based on 9 reviews
    Soundtrack quality was usually excellent, especially for tension and identity, though one negative review called the music forgettable and another found fewer standout songs.
  • 4.5
    based on 2 reviews
    animation quality: 4.5, based on 2 reviews
    Animation quality was praised in the limited evidence available, especially for lifelike cutscene movement and striking cinematic sequences.
  • 4.5
    based on 1 review
    content variety: 4.5, based on 1 review
    New Game+ was singled out for adding more content, which improves the product’s content variety beyond a single first run.
  • 4.5
    based on 1 review
    core gameplay loop: 4.5, based on 1 review
    The core loop was praised when exploration and combat reinforced Hinako’s psychological journey rather than acting like a pure action game.
  • 4.5
    based on 1 review
    stealth mechanics: 4.5, based on 1 review
    Stealth received a positive note from one reviewer who found avoidance viable and encouraged rather than merely optional.
  • 4.4
    based on 21 reviews
    narrative quality: 4.4, based on 21 reviews
    Narrative quality was one of the strongest areas, with most reviewers praising its dark, layered psychological story, though a minority found it confusing, disjointed, or unengaging.
  • 4.3
    based on 5 reviews
    value for money: 4.3, based on 5 reviews
    Value for money leaned positive, with several reviewers recommending it or calling it a buy, while one more cautious reviewer suggested waiting for a sale.
  • 4.3
    based on 9 reviews
    performance optimization: 4.3, based on 9 reviews
    Performance optimization was mostly positive, especially on base PS5 and PC, though some reviewers still reported stutters, technical problems, or platform-specific issues.
  • 4.3
    based on 6 reviews
    protagonist appeal: 4.3, based on 6 reviews
    Hinako was usually praised as a memorable, vulnerable, and compelling protagonist, though a small minority found her less likable or undercut by the broader story.
  • 4.3
    based on 2 reviews
    innovation: 4.3, based on 2 reviews
    Innovation was viewed as bold and risk-taking, though TechRadar framed those risks as both fantastic and flawed.
  • 4.3
    based on 2 reviews
    progression system: 4.3, based on 2 reviews
    Progression was viewed positively when upgrades and New Game+ rewards encouraged exploration and gave players more reasons to revisit areas.
  • 4.2
    based on 21 reviews
    replay value: 4.2, based on 21 reviews
    Replay value was a major strength for most reviewers, driven by multiple endings, New Game+ changes, extra lore, and altered routes; dissenters disliked replaying because of combat.
  • 4.2
    based on 26 reviews
    puzzle design: 4.2, based on 26 reviews
    Puzzle design was broadly a strength, with many reviewers praising clever, thematic, challenging puzzles, though some found certain clues obtuse, culturally unclear, or overlong.
  • 4.2
    based on 6 reviews
    gameplay mechanics: 4.2, based on 6 reviews
    Reviewers generally praised the mechanical mix when it supported survival-horror pressure, highlighting risk/reward systems, progression, and thematic alignment; the few caveats centered on complexity and friction.
  • 4.2
    based on 6 reviews
    horror tension: 4.2, based on 6 reviews
    Horror tension was strong for many reviewers, especially in symbolic scenes and chase-like moments, but some felt scares faded or never matched classic dread.
  • 4.1
    based on 4 reviews
    lore depth: 4.1, based on 4 reviews
    Lore depth was usually praised for notes, folklore, religious context, and New Game+ revelations, though one negative review argued the lore lacked cohesion.
  • 4.0
    based on 9 reviews
    boss design: 4.0, based on 9 reviews
    Boss design was mostly praised for strong visual concepts, spectacle, symbolism, and better encounter pacing than regular combat, though a few found fights unexciting or too action-like.
  • 4.0
    based on 3 reviews
    environmental detail: 4.0, based on 3 reviews
    Environmental detail was mostly positive for rich, interesting spaces, though TechRadar found some locations too clean or mundane.
  • 4.0
    based on 16 reviews
    faithfulness to franchise: 4.0, based on 16 reviews
    Faithfulness to franchise was sharply split: many reviewers called it a return to form or landmark entry, while others felt it was disconnected from Silent Hill’s town, lore, or feel.
  • 3.9
    based on 8 reviews
    exploration quality: 3.9, based on 8 reviews
    Exploration was usually seen as rewarding and atmospheric, but several reviewers said combat, tight inventory, or enemy pressure made it harder to enjoy freely.
  • 3.9
    based on 4 reviews
    difficulty balance: 3.9, based on 4 reviews
    Difficulty balance was generally flexible because combat and puzzle settings are separate, though some reviewers wanted clearer or more normal middle-ground tuning.
  • 3.6
    based on 4 reviews
    upgrade system: 3.6, based on 4 reviews
    Upgrade systems were appreciated for strategic trade-offs and natural-feeling growth, but a few reviewers found the mechanics minor or confusing.
  • 3.5
    based on 2 reviews
    side character depth: 3.5, based on 2 reviews
    Side-character depth split reviewers, with one praising the small cast as multilayered and another saying Hinako’s friends felt underused.
  • 3.5
    based on 1 review
    learning curve: 3.5, based on 1 review
    The learning curve was described as noticeable but manageable, especially as players adapt to clunky melee timing and survival choices.
  • 3.5
    based on 1 review
    polish: 3.5, based on 1 review
    Polish received a single mixed score from a technical review that highlighted distracting image-quality issues despite otherwise strong console performance.

Cons

  • 3.4
    based on 5 reviews
    pacing: 3.4, based on 5 reviews
    Pacing opinions were mixed: some liked the compact survival-horror length, while others criticized abrupt arcs, drawn-out final hours, or disjointed world transitions.
  • 3.4
    based on 4 reviews
    fun factor: 3.4, based on 4 reviews
    Fun factor was polarized: positive reviews called the game amazing or hype-worthy, while dissenting reviewers said it failed to grab them or became obnoxious.
  • 3.3
    based on 5 reviews
    economy and resource balance: 3.3, based on 5 reviews
    Resource balance split reviewers: some liked the tension from durability, sanity, scarce supplies, and limited inventory, while others found healing scarcity or item limits frustrating.
  • 3.3
    based on 7 reviews
    frame rate stability: 3.3, based on 7 reviews
    Frame-rate stability was mixed: several reviewers reported stable or mostly locked performance, while others noted stutters, dips, choppiness, or 30 fps cutscene limits.
  • 3.2
    based on 13 reviews
    enemy variety: 3.2, based on 13 reviews
    Enemy variety was highly contested: reviewers loved many grotesque designs, but a repeated complaint was that too few archetypes become overused late-game.
  • 3.1
    based on 28 reviews
    combat system: 3.1, based on 28 reviews
    Combat was the most divisive attribute: several reviewers liked the melee pressure and thematic vulnerability, while many others found it clunky, overemphasized, unrewarding, or exhausting by the final act.
  • 3.0
    based on 2 reviews
    immersion: 3.0, based on 2 reviews
    Immersion was mixed: atmosphere and world detail often pulled reviewers in, but combat friction, stutters, or performance issues could break the spell.
  • 3.0
    based on 1 review
    movement feel: 3.0, based on 1 review
    Movement was described as deliberately sluggish and gradual, fitting vulnerability but making navigation and fights feel heavy.
  • 2.8
    based on 8 reviews
    controls responsiveness: 2.8, based on 8 reviews
    Responsiveness drew mixed-to-negative reactions, with frequent complaints about sluggish attacks, stamina limits, jank, and loss of control, though one technical review praised responsive animation.
  • 2.8
    based on 2 reviews
    character development: 2.8, based on 2 reviews
    Character development was mixed: one review found optional material effective enough, while another criticized the characters as unlikable and poorly developed.
  • 2.8
    based on 2 reviews
    user interface design: 2.8, based on 2 reviews
    User interface design was split between praise for the journal’s care and criticism of poor organization in notes and collectibles.
  • 2.5
    based on 1 review
    accessibility options: 2.5, based on 1 review
    Accessibility support was described as limited, with some useful subtitle, colorblind, and controller layout options but no extensive customization.
  • 2.5
    based on 1 review
    endgame content: 2.5, based on 1 review
    Endgame content drew criticism where the final fourth shifted too heavily into combat and lost the earlier balance.
  • 2.5
    based on 1 review
    platform-specific feature support: 2.5, based on 1 review
    Platform-specific support was mixed-negative in the technical review because the PS5 Pro version showed image-quality problems.
  • 2.4
    based on 7 reviews
    weapon balance: 2.4, based on 7 reviews
    Weapon balance was divisive but leaned negative: some liked durability as tension, while many felt weapons broke too quickly, felt similar, or became tedious to manage.
  • 2.2
    based on 5 reviews
    camera behavior: 2.2, based on 5 reviews
    Camera behavior was one of the weaker mechanical areas, with repeated complaints about narrow spaces, lock-on fights, and blocked views.
  • 2.0
    based on 2 reviews
    AI behavior: 2.0, based on 2 reviews
    Enemy AI was criticized in IGN’s written and video reviews for being easy to exploit by breaking line of sight or skipping encounters.
  • 2.0
    based on 2 reviews
    crash stability: 2.0, based on 2 reviews
    Crash stability evidence was limited but mixed-negative, with one reviewer reporting many crashes and another only one crash.
  • 2.0
    based on 2 reviews
    dialogue quality: 2.0, based on 2 reviews
    Dialogue quality received limited but negative evidence, with Eurogamer criticizing early teen dialogue as cringey or irritating.
  • 2.0
    based on 2 reviews
    HUD clarity: 2.0, based on 2 reviews
    HUD clarity was criticized where the pop-up inventory exposed only tiny icons during stressful moments.
  • 1.9
    based on 5 reviews
    age appropriateness: 1.9, based on 5 reviews
    Age appropriateness was consistently cautionary because reviewers emphasized the 18 rating, graphic violence, content warnings, and strong-stomach requirements.
  • 1.8
    based on 3 reviews
    menu usability: 1.8, based on 3 reviews
    Menu usability was a recurring complaint, especially around messy inventory management, tiny icons, and awkward item handling.
  • 1.5
    based on 1 review
    family friendliness: 1.5, based on 1 review
    Family friendliness is very low because reviewers repeatedly emphasized mature content, graphic violence, and content warnings.

Compared With Category Average

Compared with other Video Games, this product is below average in family friendliness, combat system, age appropriateness.

Summary

8 compared features
  • Above average 0.4+ pts higher 0% 0 features
  • Same as average within 0.3 pts 0% 0 features
  • Below average 0.4+ pts lower 100% 8 features
Attribute This product Category average Difference
family friendliness 1.5 3.6 -2.1
combat system 3.1 4.2 -1.1
age appropriateness 1.9 3.4 -1.5
platform-specific feature support 2.5 4.1 -1.6
weapon balance 2.4 3.8 -1.4
controls responsiveness 2.8 4.1 -1.3
HUD clarity 2.0 3.5 -1.5
accessibility options 2.5 4.0 -1.5

FAQ

Is Silent Hill f scary?

Most reviewers found it unsettling, atmospheric, and psychologically intense, with especially strong imagery and sound. A few said the combat repetition or nontraditional setting reduced the classic Silent Hill dread.

Is the combat good?

Combat is the biggest split. Some reviewers liked the melee pressure and vulnerability, but many criticized it as clunky, overused, unrewarding, or awkward in narrow spaces.

Are the puzzles worthwhile?

Yes, puzzle design was one of the better-reviewed areas. Critics often praised the puzzles as clever, challenging, and story-linked, though some found a few clues obtuse or culturally unclear.

Does Silent Hill f have replay value?

Most reviews say yes because New Game+ adds endings, lore, and changes that reframe the story. The main caveat is that players who dislike combat may not want to replay it.

Is Silent Hill f faithful to the franchise?

Reviewers disagreed sharply. Many called it a return to form or a strong new branch of Silent Hill, while others felt it lacked the town, lore, or classic feel they wanted.

Is Silent Hill f appropriate for younger players?

Reviewers repeatedly point to severe mature content, including graphic violence and heavy themes. The evidence supports treating it as an adult horror game rather than a family-friendly one.

Sample Expert Reviews We Analyzed

These are a few of the reviews included in our analysis.

Video Reviews

Article Reviews

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