Best Video Games for user interface design

user interface design Decision Dashboard

Best for user interface design

Hades II

5.0 feature score

Highest scored product for this feature based on supporting review evidence.

Safest pick

Donkey Kong Bananza

5.0 feature score

Balances feature score, supporting reviews, and overall product strength.

See ranked products
#1 007 First Light
5.0
1 review

User interface design has limited but very positive evidence around Bond's watch integrating onscreen information cleanly.

Pros: level design, user interface design

Cons: AI behavior, facial animations

#2 Donkey Kong Bananza
5.0
1 review

User interface design was praised for the helpful layer checklist that makes collectible tracking easier.

Pros: gameplay mechanics, world interactivity

Cons: economy and resource balance, enemy variety

#3 Hades II
5.0
1 review

The interface receives praise for carrying the art direction into menus and buttons, putting Supergiant near the top of UI craft.

Pros: skill tree depth, dialogue quality

Cons: emotional impact, economy and resource balance

#4 Pragmata
5.0
1 review

User interface design is praised for streamlined menus and real-time information that reduces friction.

Pros: bug frequency, user interface design

Cons: HUD clarity, mission design

#5 Shinobi: Art of Vengeance
5.0
1 review

User interface design receives praise for being clean and easy to navigate.

Pros: graphics quality, environmental detail

Cons: bug frequency, dialogue quality

#6 Dragon Quest I & II HD-2D Remake
4.7
2 reviews

Interface changes, shortcut assignments, and UI overhaul were praised for making these old games easier to play.

Pros: visual effects quality, environmental detail

Cons: AI behavior, level design

#7 Directive 8020
4.7
1 review

The interface around branching timelines was praised as satisfying for completionists and less repetitive than full replays.

Pros: user interface design, graphics quality

Cons: combat system, animation quality

#8 Final Fantasy Tactics: The Ivalice Chronicles
4.5
7 reviews

User interface design was one of the clearest improvements, bringing more information forward and modernizing menus.

Pros: emotional impact, polish

Cons: bug frequency, crash stability

#9 Kingdom Come: Deliverance II
4.5
3 reviews

UI feedback was positive when reviewers discussed improved, adaptable, or visually polished interface presentation.

Pros: soundtrack quality, fun factor

Cons: checkpoint system, family friendliness

#10 Death Stranding 2: On the Beach
4.5
2 reviews

User interface design is praised for thoughtful fictional UI and a radial menu that makes road management easier.

Pros: animation quality, facial animations

Cons: quest design, AI behavior

#11 Diablo IV
4.5
2 reviews

UI evidence was positive where scored, especially tooltips and UX design.

Pros: lore depth, art direction

Cons: mission variety, protagonist appeal

#12 Trails in the Sky 1st Chapter
4.5
2 reviews

User interface design was praised for easy navigation and a modern UI, though evidence was limited.

Pros: protagonist appeal, art direction

Cons: camera behavior, tutorial quality

#13 Capcom Fighting Collection 2
4.5
1 review

The user interface is praised as sleek and easy to enter from the outset.

Pros: emotional impact, sound design

Cons: cross-play support, boss design

#14 Hollow Knight: Silksong
4.5
1 review

User interface design has limited positive evidence around attractive mission HUD illustrations and attention to detail.

Pros: core gameplay loop, world interactivity

Cons: loot system, accessibility options

#15 The First Berserker: Khazan
4.5
1 review

User interface design earns praise for an encyclopedia that explains abilities and systems.

Pros: core gameplay loop, controls responsiveness

Cons: mission design, learning curve

#16 South of Midnight
4.4
1 review

User interface design was praised for simple navigation and a fitting aesthetic touch.

Pros: atmosphere, voice acting

Cons: world interactivity, camera behavior

#17 The Alters
4.2
5 reviews

UI design was mostly praised as clean, tactile, and not intrusive, with some interface quirks noted.

Pros: controls responsiveness, onboarding experience

Cons: crash stability, grind level

#18 Forza Horizon 6
4.1
1 review

User interface design gets limited positive evidence from cinematic UI removal during autodrive.

Pros: open-world design, replay value

Cons: dialogue quality, writing quality

#19 Digimon Story Time Stranger
4.0
3 reviews

UI design was polarized: some reviewers called it clean and easy, while another strongly criticized clutter and constant pop-ups.

Pros: atmosphere, world-building

Cons: HUD clarity, fast travel convenience

#20 Elden Ring Nightreign
4.0
2 reviews

User interface design was considered streamlined in inventory and improved through later UI updates.

Pros: emotional impact, visual effects quality

Cons: crash stability, cross-play support

#21 Ghost of Yōtei
3.5
2 reviews

UI evidence is mixed: restrained maps and menus are praised, but one reviewer reports low-contrast text and hard-to-see map elements.

Pros: movement feel, environmental detail

Cons: puzzle design, age appropriateness

#22 Absolum
3.5
1 review

User interface design was mostly fine but received a handheld-specific caveat around small text and lack of font scaling.

Pros: mission design, world interactivity

Cons: quest design, endgame content

#23 Cthulhu: The Cosmic Abyss
3.4
4 reviews

UI evidence was split between praise for The Vault and clean interface and complaints about text size or clumsy controls.

Pros: world-building, world interactivity

Cons: enemy variety, stealth mechanics

#24 Saros
3.3
1 review

User interface design had limited mixed evidence, with one reviewer finding it good enough but imperfect.

Pros: value for money, fun factor

Cons: map and navigation design, side character depth

#25 Assassin's Creed Black Flag Resynced
3.2
1 review

User interface design has a mixed note because one reviewer found the on-screen combat UI somewhat messy despite being understandable.

Pros: core gameplay loop, visual effects quality

Cons: monetization fairness, microtransaction impact

#26 Cronos: The New Dawn
3.1
3 reviews

User interface and inventory usability drew mixed evidence, with some one-button convenience but repeated irritation around inventory management and reloading.

Pros: core gameplay loop, emotional impact

Cons: checkpoint system, bug frequency

#27 Cabernet
3.0
5 reviews

User interface design was mixed: one review found it organized and another effective, but several criticized parsing, hotspot cycling, and rough interface elements.

Pros: accessibility options, protagonist appeal

Cons: frame rate stability, polish

#28 Dragon Ball FighterZ
3.0
6 reviews

User interface design is one of the clearest drawbacks, because the forced lobby hub and online-first structure often get in the way.

Pros: movement feel, world-building

Cons: save system reliability, mission variety

#29 Fatal Fury: City of the Wolves
3.0
6 reviews

User interface design is divisive: some like the comic-book styling, while others criticize small text, weak UI, or barebones menus.

Pros: emotional impact, animation quality

Cons: enemy variety, server reliability

#30 Clair Obscur: Expedition 33
2.8
2 reviews

The user interface drew criticism for clutter and painful Picto/menu navigation despite stylish presentation.

Pros: monetization fairness, microtransaction impact

Cons: platforming precision, menu usability

#31 Forza Horizon 5
2.8
2 reviews

User interface design is mixed-to-weak because the game can feel overloaded or messy despite useful systems.

Pros: controls responsiveness, movement feel

Cons: tutorial quality, animation quality

#32 Silent Hill f
2.8
2 reviews

User interface design was split between praise for the journal’s care and criticism of poor organization in notes and collectibles.

Pros: voice acting, emotional impact

Cons: family friendliness, menu usability

#33 Mario Kart World Review
2.5
2 reviews

User interface design was mixed-to-negative, with complaints about missed music selection and underdeveloped online feature presentation.

Pros: animation quality, sound design

Cons: difficulty balance, AI behavior

#34 Arc Raiders
2.5
1 review

Inventory UI was criticized for lacking search and customization even though basic grouping exists.

Pros: frame rate stability, platform-specific feature support

Cons: voice acting, writing quality

#35 Street Fighter 6
2.5
1 review

User interface design was criticized by at least one reviewer as confusing and harder than it should be.

Pros: movement feel, art direction

Cons: platforming precision, writing quality

#36 The Last of Us Part II Remastered
2.5
1 review

User interface design had one PC-specific criticism, where mouse-related UI elements could hurt frame rate.

Pros: core gameplay loop, level design

Cons: family friendliness, puzzle design

#37 Lego Voyagers
2.2
1 review

Interface clarity was criticized where the game's visual language made interactable options or progress less obvious.

Pros: writing quality, checkpoint system

Cons: menu usability, user interface design

#38 Crimson Desert
2.0
1 review

Reviewer evidence is negative or mixed: user interface design was often criticized, even where some reviewers found redeeming moments across 1 review(s).

Pros: level design, replay value

Cons: stealth mechanics, save system reliability

#39 Goodnight Universe
2.0
1 review

User interface design had a negative console/set-piece example where cursor text highlighting bogged down the experience.

Pros: side character depth, visual effects quality

Cons: user interface design, handheld play suitability

#40 Monster Hunter Wilds
2.0
1 review

User interface design was criticized where radial menus felt unresponsive and UI friction recurred during repeated hunt cycles.

Pros: art direction, cross-play support

Cons: dialogue quality, monetization fairness

#41 Invincible VS
1.5
1 review

User interface design drew a strong negative score from a tutorial complaint about missing button prompts.

Pros: immersion, frame rate stability

Cons: user interface design, bug frequency