Best Video Games for user interface design

user interface design Decision Dashboard

Best for user interface design

Hades II

5.0 feature score

Highest scored product for this feature based on supporting review evidence.

Safest pick

Donkey Kong Bananza

5.0 feature score

Balances feature score, supporting reviews, and overall product strength.

Most evidence

Civilization VII

19 supporting reviews

Has the broadest review evidence for this feature.

See ranked products
#1 007 First Light
5.0

User interface design has limited but very positive evidence around Bond's watch integrating onscreen information cleanly.

Pros: level design, user interface design

Cons: AI behavior, facial animations

#2 Donkey Kong Bananza
5.0

User interface design was praised for the helpful layer checklist that makes collectible tracking easier.

Pros: gameplay mechanics, world interactivity

Cons: economy and resource balance, enemy variety

#3 Hades II
5.0

The interface receives praise for carrying the art direction into menus and buttons, putting Supergiant near the top of UI craft.

Pros: skill tree depth, dialogue quality

Cons: emotional impact, economy and resource balance

#4 Kirby Air Riders
5.0

One reviewer praised the presentation, menus, UI, unlocks, sound, and graphics as beautiful.

Pros: flying mechanics, exploration quality

Cons: AI behavior, boss design

#5 Pragmata
5.0

User interface design is praised for streamlined menus and real-time information that reduces friction.

Pros: bug frequency, user interface design

Cons: HUD clarity, mission design

#6 Shinobi: Art of Vengeance
5.0

User interface design receives praise for being clean and easy to navigate.

Pros: graphics quality, environmental detail

Cons: bug frequency, dialogue quality

#7 Dragon Quest I & II HD-2D Remake
4.7

Interface changes, shortcut assignments, and UI overhaul were praised for making these old games easier to play.

Pros: visual effects quality, environmental detail

Cons: AI behavior, level design

#8 Directive 8020
4.7

The interface around branching timelines was praised as satisfying for completionists and less repetitive than full replays.

Pros: user interface design, graphics quality

Cons: combat system, animation quality

#9 Tomodachi Life: Living the Dream
4.6

The interface and building tools are repeatedly praised as clean, intuitive, snappy, and easy to use.

Pros: grind level, originality

Cons: social features, accessibility options

#10 Pokémon Pokopia
4.5

User interface design was praised for clarity, cleanliness, and a more seamless feel than many cozy sims.

Pros: protagonist appeal, faithfulness to franchise

Cons: map and navigation design, aiming precision

#12 Kingdom Come: Deliverance II
4.5

UI feedback was positive when reviewers discussed improved, adaptable, or visually polished interface presentation.

Pros: soundtrack quality, fun factor

Cons: checkpoint system, family friendliness

#13 Death Stranding 2: On the Beach
4.5

User interface design is praised for thoughtful fictional UI and a radial menu that makes road management easier.

Pros: animation quality, facial animations

Cons: quest design, AI behavior

#14 Diablo IV
4.5

UI evidence was positive where scored, especially tooltips and UX design.

Pros: lore depth, art direction

Cons: mission variety, protagonist appeal

#15 Trails in the Sky 1st Chapter
4.5

User interface design was praised for easy navigation and a modern UI, though evidence was limited.

Pros: protagonist appeal, art direction

Cons: camera behavior, tutorial quality

#16 Capcom Fighting Collection 2
4.5

The user interface is praised as sleek and easy to enter from the outset.

Pros: emotional impact, sound design

Cons: cross-play support, boss design

#17 Fantasy Life i: The Girl Who Steals Time
4.5

The customization interface is praised for letting players place and manage island objects quickly and efficiently.

Pros: load times, crash stability

Cons: originality, voice acting

#18 Hollow Knight: Silksong
4.5

User interface design has limited positive evidence around attractive mission HUD illustrations and attention to detail.

Pros: core gameplay loop, world interactivity

Cons: loot system, accessibility options

#19 Hyrule Warriors: Age of Imprisonment
4.5

User interface design was mixed, with praise for faithful Zelda-style menus but other reviews criticizing map/interface clutter.

Pros: animation quality, multiplayer design

Cons: save system reliability, companion AI

#20 Reanimal
4.5

User interface design is praised for restraint, especially the absence of intrusive button prompts.

Pros: onboarding experience, environmental detail

Cons: family friendliness, movement feel

#21 The First Berserker: Khazan
4.5

User interface design earns praise for an encyclopedia that explains abilities and systems.

Pros: core gameplay loop, controls responsiveness

Cons: mission design, learning curve

#22 Marvel Tōkon: Fighting Souls
4.4

The UI is praised for matching the comic-book aesthetic alongside backgrounds and character models.

Pros: emotional impact, frame rate stability

Cons: server reliability, tutorial quality

#23 South of Midnight
4.4

User interface design was praised for simple navigation and a fitting aesthetic touch.

Pros: atmosphere, voice acting

Cons: world interactivity, camera behavior

#24 The Alters
4.2

UI design was mostly praised as clean, tactile, and not intrusive, with some interface quirks noted.

Pros: controls responsiveness, onboarding experience

Cons: crash stability, grind level

#25 The Blood of Dawnwalker
4.2

The interface-related focus mode was praised as useful for clue reading and efficient investigation.

Pros: core gameplay loop, replay value

Cons: value for money, difficulty balance

#26 Forza Horizon 6
4.1

User interface design gets limited positive evidence from cinematic UI removal during autodrive.

Pros: open-world design, replay value

Cons: dialogue quality, writing quality

#27 Digimon Story Time Stranger
4.0

UI design was polarized: some reviewers called it clean and easy, while another strongly criticized clutter and constant pop-ups.

Pros: atmosphere, world-building

Cons: HUD clarity, fast travel convenience

#28 Elden Ring Nightreign
4.0

User interface design was considered streamlined in inventory and improved through later UI updates.

Pros: emotional impact, visual effects quality

Cons: crash stability, cross-play support

#29 Avowed
4.0

UI options such as text sizing and subtitles were appreciated as useful interface support.

Pros: tutorial quality, level design

Cons: stealth mechanics, endgame content

#30 Sword Art Online: Echoes of Aincrad
4.0

The user interface design was positively received for feeling familiar to the anime.

Pros: environmental detail, art direction

Cons: world interactivity, loot system

#31 Ghost of Yōtei
3.5

UI evidence is mixed: restrained maps and menus are praised, but one reviewer reports low-contrast text and hard-to-see map elements.

Pros: movement feel, environmental detail

Cons: puzzle design, age appropriateness

#32 Absolum
3.5

User interface design was mostly fine but received a handheld-specific caveat around small text and lack of font scaling.

Pros: mission design, world interactivity

Cons: quest design, endgame content

#33 Cthulhu: The Cosmic Abyss
3.4

UI evidence was split between praise for The Vault and clean interface and complaints about text size or clumsy controls.

Pros: world-building, world interactivity

Cons: enemy variety, stealth mechanics

#34 Saros
3.3

User interface design had limited mixed evidence, with one reviewer finding it good enough but imperfect.

Pros: value for money, fun factor

Cons: map and navigation design, side character depth

#35 The Outer Worlds 2
3.3

Interface design was split between a UI that stayed out of the way and a cluttered UI complaint.

Pros: world-building, mission design

Cons: mission variety, enemy variety

#36 Assassin's Creed Black Flag Resynced
3.2

User interface design has a mixed note because one reviewer found the on-screen combat UI somewhat messy despite being understandable.

Pros: core gameplay loop, visual effects quality

Cons: monetization fairness, microtransaction impact

#37 Gears of War: E-Day
3.2

Interface design is mixed because one reviewer dislikes the centered active reload presentation, even though customization is discussed elsewhere.

Pros: emotional impact, art direction

Cons: value for money, platform-specific feature support

#38 Cronos: The New Dawn
3.1

User interface and inventory usability drew mixed evidence, with some one-button convenience but repeated irritation around inventory management and reloading.

Pros: core gameplay loop, emotional impact

Cons: checkpoint system, bug frequency

#39 Cabernet
3.0

User interface design was mixed: one review found it organized and another effective, but several criticized parsing, hotspot cycling, and rough interface elements.

Pros: accessibility options, protagonist appeal

Cons: frame rate stability, polish

#40 Dragon Ball FighterZ
3.0

User interface design is one of the clearest drawbacks, because the forced lobby hub and online-first structure often get in the way.

Pros: movement feel, world-building

Cons: save system reliability, mission variety

#41 Fatal Fury: City of the Wolves
3.0

User interface design is divisive: some like the comic-book styling, while others criticize small text, weak UI, or barebones menus.

Pros: emotional impact, animation quality

Cons: enemy variety, server reliability

#42 The Rogue Prince of Persia
2.9

User interface design was mixed, with map/UI glitches and requests for clearer map information.

Pros: crash stability, HUD clarity

Cons: character development, visual effects quality

#43 Clair Obscur: Expedition 33
2.8

The user interface drew criticism for clutter and painful Picto/menu navigation despite stylish presentation.

Pros: monetization fairness, microtransaction impact

Cons: platforming precision, menu usability

#44 Forza Horizon 5
2.8

User interface design is mixed-to-weak because the game can feel overloaded or messy despite useful systems.

Pros: controls responsiveness, movement feel

Cons: tutorial quality, animation quality

#45 Silent Hill f
2.8

User interface design was split between praise for the journal’s care and criticism of poor organization in notes and collectibles.

Pros: voice acting, emotional impact

Cons: family friendliness, menu usability

#46 Monster Hunter Stories 3: Twisted Reflection
2.7

UI drew repeated criticism for quirks, objective clarity, and missing convenience such as auto-loot.

Pros: art direction, environmental detail

Cons: multiplayer design, accessibility options

#47 Mario Kart World Review
2.5

User interface design was mixed-to-negative, with complaints about missed music selection and underdeveloped online feature presentation.

Pros: animation quality, sound design

Cons: difficulty balance, AI behavior

#48 Arc Raiders
2.5

Inventory UI was criticized for lacking search and customization even though basic grouping exists.

Pros: frame rate stability, platform-specific feature support

Cons: voice acting, writing quality

#49 Atomfall
2.5

User interface design had limited negative evidence, with one reviewer saying full-screen menus broke immersion.

Pros: art direction, frame rate stability

Cons: boss design, camera behavior

#50 Street Fighter 6
2.5

User interface design was criticized by at least one reviewer as confusing and harder than it should be.

Pros: movement feel, art direction

Cons: platforming precision, writing quality