The Last of Us Part II Remastered
Highest scored product for this feature based on supporting review evidence.
Highest scored product for this feature based on supporting review evidence.
Balances feature score, supporting reviews, and overall product strength.
Has the broadest review evidence for this feature.
Strongest overall product among items with scored evidence for this feature.
Stealth mechanics were widely praised as tense, flexible, and improved, especially when No Return encouraged new approaches.
Pros: core gameplay loop, level design
Cons: family friendliness, puzzle design
Stealth is a clear strength across reviews, with praise for camo, sneaking, and rewarding no-detection play, despite a few situational frustrations.
Pros: world interactivity, sandbox freedom
Cons: crash stability, learning curve
Stealth was praised through shadows, foliage, detection behavior, and the ability to avoid PvP through careful play.
Pros: frame rate stability, platform-specific feature support
Cons: voice acting, writing quality
Stealth received a positive note from one reviewer who found avoidance viable and encouraged rather than merely optional.
Pros: voice acting, emotional impact
Cons: family friendliness, menu usability
Stealth is one of the strongest points across reviews, with darkness, prone movement, assassinations, and Naoe's toolkit repeatedly praised despite occasional execution complaints.
Pros: environmental detail, cross-save support
Cons: writing quality, enemy variety
Stealth is broadly praised as deeper, more flexible, and more fun, with many reviewers comparing the expanded toolkit favorably to Kojima’s stealth legacy.
Pros: animation quality, facial animations
Cons: quest design, AI behavior
Stealth is one of the strongest areas, with reviewers praising Hitman-like agency, infiltration routes, social stealth, and strategy-first mission options.
Pros: level design, user interface design
Cons: AI behavior, facial animations
Stealth is widely viewed as improved thanks to free crouching, better detection behavior, and less punishing tailing, though social-stealth and penalty changes remain debated.
Pros: core gameplay loop, visual effects quality
Cons: monetization fairness, microtransaction impact
Stealth was viewed positively because it adds tactical options, builds rage, and can support alternate approaches.
Pros: environmental detail, graphics quality
Cons: gameplay mechanics, emotional impact
Stealth looked strong when tied to shadows, sneaking, rooftops, and vampire traversal, with reviewers finding the vertical ambush possibilities satisfying.
Pros: core gameplay loop, replay value
Cons: value for money, difficulty balance
One reviewer praised invisibility as useful for sneaking and completing quests, giving stealth a positive but lightly supported score.
Pros: accessibility options, protagonist appeal
Cons: frame rate stability, polish
Stealth is a pleasant surprise and more advanced than expected, though one hands-on reviewer notes the demo version was not especially deep yet.
Pros: pacing, core gameplay loop
Cons: companion AI, map and navigation design
Stealth is often tense and effective, especially when timing movement around stalkers, though it remains built around familiar hiding and evasion.
Pros: onboarding experience, environmental detail
Cons: family friendliness, movement feel
Stealth was often viable and rewarding, especially with builds and gadgets, but some reviewers found it imbalanced or merely serviceable.
Pros: world-building, mission design
Cons: mission variety, enemy variety
Stealth is enjoyable and viable, especially with chain assassinations and tools, but several reviewers call it basic or largely unchanged.
Pros: movement feel, environmental detail
Cons: puzzle design, age appropriateness
Stealth was mostly praised for making Grace’s routes tense and tactical, though one reviewer found stealth options limited.
Pros: driving mechanics, protagonist appeal
Cons: platform-specific feature support, checkpoint system
Stealth was the most divisive system, praised as tense and effective by some but criticized by others as predictable, low-tension, or merely serviceable.
Pros: user interface design, graphics quality
Cons: combat system, animation quality
Stealth was useful and sometimes satisfying, yet reviewers also called it finicky, weak, or frustrating in specific forced sections.
Pros: soundtrack quality, fun factor
Cons: checkpoint system, family friendliness
Stealth received split reactions: some reviewers enjoyed the scares and thrills, while others found trial-and-error stealth tiring.
Pros: load times, haptic feedback integration
Cons: save system reliability, aiming precision
Stealth was divisive: some liked ambushes and surprise attacks, while others found the system unreliable, shallow, or lazy.
Pros: crash stability, gameplay mechanics
Cons: AI behavior, monetization fairness
Stealth was repeatedly criticized as inconsistent, shallow, or unreliable, though a few reviewers found methodical sneaking viable on the right settings.
Pros: art direction, frame rate stability
Cons: boss design, camera behavior
Stealth/action sequences were a recurring weak spot, with instant-fail or active-control sections standing out as less enjoyable than the story-focused portions.
Pros: side character depth, visual effects quality
Cons: user interface design, handheld play suitability
The small stealth segments were singled out as a weak link, especially because the engine was not seen as well-suited to stealth maneuvers.
Pros: world-building, art direction
Cons: mission design, stealth mechanics
Stealth received a mixed note because one reviewer found stealth attacks could alert enemies too easily.
Pros: pacing, visual effects quality
Cons: tutorial quality, character roster
Stealth was mostly a weak point: one reviewer liked a short sequence as variety, but others called later stealth awkward, padding-like, or simply not good.
Pros: character roster, animation quality
Cons: core gameplay loop, polish
stealth sections in the campaign were criticized as overly constrained.
Pros: haptic feedback integration, performance optimization
Cons: pacing, microtransaction impact
Stealth was scored only where a reviewer found late-game stealth and scanning unreliable rather than tense.
Pros: world-building, world interactivity
Cons: enemy variety, stealth mechanics
Stealth mechanics received negative evidence from one review that could have done without the stealth minigame.
Pros: facial animations, polish
Cons: grind level, stealth mechanics
Stealth was criticized as underdeveloped or nearly useless, with little support for stealth-focused play.
Pros: tutorial quality, level design
Cons: stealth mechanics, endgame content
Reviewer evidence is strongly negative: stealth mechanics was consistently framed as a major weakness across 1 review(s).
Pros: level design, replay value
Cons: stealth mechanics, save system reliability