It Takes Two
Highest scored product for this feature based on supporting review evidence.
Highest scored product for this feature based on supporting review evidence.
Balances feature score, supporting reviews, and overall product strength.
Has the broadest review evidence for this feature.
Strongest overall product among items with scored evidence for this feature.
Monetization fairness is praised because reviewers value the single-box-price approach and lack of live-service monetization pressure.
Pros: sandbox freedom, art direction
Cons: polish, save system reliability
Monetization fairness is praised because Friend Pass/pro-consumer ownership rules let two people play without both buying full copies.
Pros: core gameplay loop, movement feel
Cons: character development, dialogue quality
Reviewers appreciated customization being funded with in-game currency rather than real-money microtransactions.
Pros: flying mechanics, exploration quality
Cons: AI behavior, boss design
Monetization was praised through the absence of microtransactions and a lower launch price.
Pros: monetization fairness, microtransaction impact
Cons: platforming precision, menu usability
One reviewer praises the lack of live-service-style greedy microtransactions after purchase.
Pros: load times, crash stability
Cons: originality, voice acting
Monetization fairness was praised because the game was described as free of greedy practices.
Pros: driving mechanics, protagonist appeal
Cons: platform-specific feature support, checkpoint system
Monetization fairness is mostly favorable for in-game currency and non-predatory loot boxes, with some reservations about loot boxes and DLC pricing.
Pros: movement feel, world-building
Cons: save system reliability, mission variety
Monetization fairness is viewed positively where generosity is contrasted with money-grabbing or stinginess.
Pros: open-world design, replay value
Cons: dialogue quality, writing quality
Monetization fairness was viewed as acceptable because the deluxe price bump was described as not egregious.
Pros: environmental detail, graphics quality
Cons: gameplay mechanics, emotional impact
Monetization fairness was mixed: the base price was seen as reasonable, while base-plus-season-pass spending raised caution.
Pros: immersion, frame rate stability
Cons: user interface design, bug frequency
Monetization was mixed: cosmetics were not intrusive or pay-to-win, but reviewers repeatedly criticized high prices and paid layers in a full-priced game.
Pros: lore depth, art direction
Cons: mission variety, protagonist appeal
Monetization fairness was mixed: no real-money microtransactions helped, but DLC-locked quests and grind dungeons raised concerns.
Pros: atmosphere, world-building
Cons: HUD clarity, fast travel convenience
Monetization evidence is split between earnable content promises and frustration over steep collector's edition pricing.
Pros: emotional impact, art direction
Cons: value for money, platform-specific feature support
Monetization fairness is split: cosmetic deluxe content is framed as optional, but locking Mayhem mode behind deluxe drew criticism.
Pros: pacing, core gameplay loop
Cons: companion AI, map and navigation design
Monetization fairness is unresolved, with one reviewer saying monetization still needs clarity before it can be judged.
Pros: level design, user interface design
Cons: AI behavior, facial animations
Monetization fairness was the most persistent concern, with several reviewers objecting to premium currency and aggressive cosmetic monetization.
Pros: movement feel, art direction
Cons: platforming precision, writing quality
Cosmetics were flagged as pricey and less customizable than expected in one review.
Pros: frame rate stability, platform-specific feature support
Cons: voice acting, writing quality
Monetization fairness is questioned on PS5 because pricing is called high for an older game.
Pros: controls responsiveness, movement feel
Cons: tutorial quality, animation quality
Monetization fairness is a concern where one reviewer interpreted perk-bearing deluxe content as potentially pay-to-win.
Pros: core gameplay loop, visual effects quality
Cons: monetization fairness, microtransaction impact
One reviewer criticized early paid DLC and pricing as a monetization concern.
Pros: animation quality, controls responsiveness
Cons: matchmaking quality, user interface design
Monetization fairness is criticized where fan-favorite characters are framed as paid early DLC pressure.
Pros: emotional impact, animation quality
Cons: enemy variety, server reliability
Monetization fairness was criticized because permadeath access was tied to beating the game or buying a more expensive version.
Pros: environmental detail, art direction
Cons: world interactivity, loot system
monetization fairness was criticized as predatory or overpriced.
Pros: haptic feedback integration, performance optimization
Cons: pacing, microtransaction impact
Monetization fairness drew criticism where editing a created character required paying for extra vouchers.
Pros: art direction, cross-play support
Cons: dialogue quality, monetization fairness
Monetization fairness drew strong criticism from a negative review calling the package exploitative.
Pros: crash stability, gameplay mechanics
Cons: AI behavior, monetization fairness