Stealth is a clear strength across reviews, with praise for camo, sneaking, and rewarding no-detection play, despite a few situational frustrations.
Pros: world interactivity, sandbox freedom
Cons: crash stability, learning curve
Stealth is a clear strength across reviews, with praise for camo, sneaking, and rewarding no-detection play, despite a few situational frustrations.
Pros: world interactivity, sandbox freedom
Cons: crash stability, learning curve
Stealth was praised through shadows, foliage, detection behavior, and the ability to avoid PvP through careful play.
Pros: frame rate stability, platform-specific feature support
Cons: voice acting, writing quality
Stealth received a positive note from one reviewer who found avoidance viable and encouraged rather than merely optional.
Pros: voice acting, emotional impact
Cons: family friendliness, menu usability
Stealth is one of the strongest points across reviews, with darkness, prone movement, assassinations, and Naoe's toolkit repeatedly praised despite occasional execution complaints.
Pros: environmental detail, cross-save support
Cons: writing quality, enemy variety
Stealth is broadly praised as deeper, more flexible, and more fun, with many reviewers comparing the expanded toolkit favorably to Kojima’s stealth legacy.
Pros: animation quality, facial animations
Cons: quest design, AI behavior
Stealth was often viable and rewarding, especially with builds and gadgets, but some reviewers found it imbalanced or merely serviceable.
Pros: world-building, mission design
Cons: mission variety, enemy variety
Stealth is enjoyable and viable, especially with chain assassinations and tools, but several reviewers call it basic or largely unchanged.
Pros: movement feel, environmental detail
Cons: puzzle design, age appropriateness
Stealth was useful and sometimes satisfying, yet reviewers also called it finicky, weak, or frustrating in specific forced sections.
Pros: soundtrack quality, fun factor
Cons: checkpoint system, family friendliness
Stealth received split reactions: some reviewers enjoyed the scares and thrills, while others found trial-and-error stealth tiring.
Pros: load times, haptic feedback integration
Cons: save system reliability, aiming precision
Stealth was divisive: some liked ambushes and surprise attacks, while others found the system unreliable, shallow, or lazy.
Pros: crash stability, gameplay mechanics
Cons: AI behavior, monetization fairness
Stealth was repeatedly criticized as inconsistent, shallow, or unreliable, though a few reviewers found methodical sneaking viable on the right settings.
Pros: art direction, frame rate stability
Cons: boss design, camera behavior
Stealth/action sequences were a recurring weak spot, with instant-fail or active-control sections standing out as less enjoyable than the story-focused portions.
Pros: side character depth, visual effects quality
Cons: user interface design, handheld play suitability
Stealth was mostly a weak point: one reviewer liked a short sequence as variety, but others called later stealth awkward, padding-like, or simply not good.
Pros: character roster, animation quality
Cons: core gameplay loop, polish
stealth sections in the campaign were criticized as overly constrained.
Pros: haptic feedback integration, performance optimization
Cons: pacing, microtransaction impact
Stealth was criticized as underdeveloped or nearly useless, with little support for stealth-focused play.
Pros: tutorial quality, level design
Cons: stealth mechanics, endgame content