Open-world design is exceptional overall, with a large, diverse Mexico map that supports exploration, racing, scenery, event density, and a strong sense of place.
Open-world design is one of the strongest areas, with Gotham described as vibrant, deep, broad, larger than prior references, freely explorable, and packed with activities.
The open world is generally praised for scale, player pacing, shared-world elements, and activity density. Some reviews note MMO-lite compromises, but the world structure is usually framed as a successful expansion of Diablo's formula.
The open world is described as familiar in size and identity but more seamless, more detailed, and easier to move through without visible loading interruptions.
The open-world structure was praised as ambitious and unusually substantial for a fighting game, with several reviewers comparing it to a Yakuza-like RPG or semi-open campaign.