Best 2026 Video Games for menu usability

#1 Pragmata
4.5

Menu usability receives positive evidence from reviewers who liked quick hub/loadout feedback and minimal menu friction.

Pros: bug frequency, user interface design

Cons: HUD clarity, mission design

#2 Tomodachi Life: Living the Dream
4.5

One review specifically praises the lack of bloated menus and the ability to jump directly to characters.

Pros: grind level, originality

Cons: social features, accessibility options

#3 Forza Horizon 6
4.4

Menu usability is praised for cleaner maps and easy vehicle sorting.

Pros: open-world design, replay value

Cons: dialogue quality, writing quality

#4 Lego Batman: Legacy of the Dark Knight
4.0

Menu usability has limited positive evidence around in-world shops, which one reviewer preferred over buying from a grid.

Pros: pacing, core gameplay loop

Cons: companion AI, map and navigation design

#5 The Rogue Prince of Persia
4.0

Menu usability received limited positive support from update coverage mentioning UI and menu tweaks.

Pros: crash stability, HUD clarity

Cons: character development, visual effects quality

#6 Pokémon Pokopia
3.0

Menu and inventory usability were a major caveat, especially storage management, though one reviewer liked item pictures.

Pros: protagonist appeal, faithfulness to franchise

Cons: map and navigation design, aiming precision

#7 Cthulhu: The Cosmic Abyss
3.0

Menu usability was mixed, with some finding the mental map useful but several calling it fiddly, finicky, cluttered, or disorganized.

Pros: world-building, world interactivity

Cons: enemy variety, stealth mechanics

#8 Nioh 3
2.9

Menu usability was a repeated drawback, with reviewers citing convoluted systems, cluttered menus, and too much menu busy work despite mitigation tools.

Pros: pacing, visual effects quality

Cons: tutorial quality, character roster

#9 Invincible VS
2.8

Menu usability had a quality-of-life concern around the inability to skip repeated intros and cutscenes in alpha.

Pros: immersion, frame rate stability

Cons: user interface design, bug frequency

#11 Saros
2.8

Menu usability had limited negative evidence, focused on hidden information and unclear equipment-screen navigation.

Pros: value for money, fun factor

Cons: map and navigation design, side character depth

#13 Cabernet
2.3

Menu usability was a recurring complaint on controller and Switch, with reviewers criticizing cursor-based menus, small text, and lack of button navigation; one PC-focused review found the menu effective.

Pros: accessibility options, protagonist appeal

Cons: frame rate stability, polish

#14 Marvel Tōkon: Fighting Souls
2.2

Lobby/menu usability is a repeated weakness, with reviewers disliking the arcade-cabinet system and its added friction.

Pros: emotional impact, frame rate stability

Cons: server reliability, tutorial quality

#15 Sword Art Online: Echoes of Aincrad
2.1

Menu usability was a frequent pain point, including equipment-change friction, icon-heavy menus, and odd town-only management decisions.

Pros: environmental detail, art direction

Cons: world interactivity, loot system

#16 Crimson Desert
2.1

Reviewer evidence is negative or mixed: menu usability was often criticized, even where some reviewers found redeeming moments across 6 review(s).

Pros: level design, replay value

Cons: stealth mechanics, save system reliability

#17 BlazBlue Entropy Effect X
2.0

Menu usability is criticized for intrusive between-screen upgrade spaces that slow the action flow.

Pros: movement feel, skill tree depth

Cons: menu usability, HUD clarity