Menu usability receives positive evidence from reviewers who liked quick hub/loadout feedback and minimal menu friction.
Pros: bug frequency, user interface design
Cons: HUD clarity, mission design
Menu usability receives positive evidence from reviewers who liked quick hub/loadout feedback and minimal menu friction.
Pros: bug frequency, user interface design
Cons: HUD clarity, mission design
One review specifically praises the lack of bloated menus and the ability to jump directly to characters.
Pros: grind level, originality
Cons: social features, accessibility options
Menu usability is praised for cleaner maps and easy vehicle sorting.
Pros: open-world design, replay value
Cons: dialogue quality, writing quality
Menu usability has limited positive evidence around in-world shops, which one reviewer preferred over buying from a grid.
Pros: pacing, core gameplay loop
Cons: companion AI, map and navigation design
Menu usability received limited positive support from update coverage mentioning UI and menu tweaks.
Pros: crash stability, HUD clarity
Cons: character development, visual effects quality
Menu and inventory usability were a major caveat, especially storage management, though one reviewer liked item pictures.
Pros: protagonist appeal, faithfulness to franchise
Cons: map and navigation design, aiming precision
Menu usability was mixed, with some finding the mental map useful but several calling it fiddly, finicky, cluttered, or disorganized.
Pros: world-building, world interactivity
Cons: enemy variety, stealth mechanics
Menu usability was a repeated drawback, with reviewers citing convoluted systems, cluttered menus, and too much menu busy work despite mitigation tools.
Pros: pacing, visual effects quality
Cons: tutorial quality, character roster
Menu usability had a quality-of-life concern around the inability to skip repeated intros and cutscenes in alpha.
Pros: immersion, frame rate stability
Cons: user interface design, bug frequency
Menu usability was criticized when Excursions and skill differences were not clearly explained.
Pros: art direction, environmental detail
Cons: multiplayer design, accessibility options
Menu usability had limited negative evidence, focused on hidden information and unclear equipment-screen navigation.
Pros: value for money, fun factor
Cons: map and navigation design, side character depth
Menu usability was criticized by one reviewer who stumbled through the large menu collection and forgot mechanics.
Pros: facial animations, polish
Cons: grind level, stealth mechanics
Menu usability was a recurring complaint on controller and Switch, with reviewers criticizing cursor-based menus, small text, and lack of button navigation; one PC-focused review found the menu effective.
Pros: accessibility options, protagonist appeal
Cons: frame rate stability, polish
Lobby/menu usability is a repeated weakness, with reviewers disliking the arcade-cabinet system and its added friction.
Pros: emotional impact, frame rate stability
Cons: server reliability, tutorial quality
Menu usability was a frequent pain point, including equipment-change friction, icon-heavy menus, and odd town-only management decisions.
Pros: environmental detail, art direction
Cons: world interactivity, loot system
Reviewer evidence is negative or mixed: menu usability was often criticized, even where some reviewers found redeeming moments across 6 review(s).
Pros: level design, replay value
Cons: stealth mechanics, save system reliability
Menu usability is criticized for intrusive between-screen upgrade spaces that slow the action flow.
Pros: movement feel, skill tree depth
Cons: menu usability, HUD clarity