Best 2025 Video Games for menu usability

#1 Absolum
5.0

Menu usability received positive support for sleek, easy navigation.

Pros: mission design, world interactivity

Cons: quest design, endgame content

#2 Shinobi: Art of Vengeance
5.0

Menu usability is praised through the clean, easy-to-navigate interface that removes friction around fast travel and play.

Pros: graphics quality, environmental detail

Cons: bug frequency, dialogue quality

#3 Capcom Fighting Collection 2
4.7

Menus and navigation are praised for being awesome and easier to use than prior collection workflows.

Pros: emotional impact, sound design

Cons: cross-play support, boss design

#4 Kirby Air Riders
4.5

One review singled out the menus as sleek within a polished reward-heavy presentation.

Pros: flying mechanics, exploration quality

Cons: AI behavior, boss design

#5 South of Midnight
4.5

Menu usability was praised as simple and easy to navigate.

Pros: atmosphere, voice acting

Cons: world interactivity, camera behavior

#6 Death Stranding 2: On the Beach
4.1

Menu usability is improved overall, especially radial menus and reworked menus, though some still found systems fiddly or clunky.

Pros: animation quality, facial animations

Cons: quest design, AI behavior

#7 Assassin's Creed Shadows
4.0

Menu usability is generally positive for clean systems, though character switching through menus was a noted friction point.

Pros: environmental detail, cross-save support

Cons: writing quality, enemy variety

#8 Elden Ring Nightreign
4.0

Menu usability improved post-launch through better relic filtering options.

Pros: emotional impact, visual effects quality

Cons: crash stability, cross-play support

#9 Tony Hawk’s Pro Skater 3 + 4
4.0

Review evidence supported this attribute with mixed reviewer sentiment.

Pros: core gameplay loop, controls responsiveness

Cons: crash stability, cross-save support

#10 The Alters
3.9

Menu usability was generally positive thanks to quality-of-life tools, though some reviewers found navigation old or menu-jumping cumbersome.

Pros: controls responsiveness, onboarding experience

Cons: crash stability, grind level

#11 Metal Gear Solid Delta: Snake Eater
3.9

Menu usability improves through camo shortcuts, radial menus, and snappier access, though some reviews still criticize healing or control-menu friction.

Pros: world interactivity, sandbox freedom

Cons: crash stability, learning curve

#12 Avowed
3.6

Menu and ability-wheel usability was mixed; some quality-of-life systems helped, but radial wheels and limited hotkeys disrupted combat for others.

Pros: tutorial quality, level design

Cons: stealth mechanics, endgame content

#13 Trails in the Sky 1st Chapter
3.6

Menu usability was mixed, with praise for tracking but complaints about Arts/menu friction and inaccurate or issue-prone menus.

Pros: protagonist appeal, art direction

Cons: camera behavior, tutorial quality

#16 Hades II
3.2

Menu usability has a small caveat: one reviewer struggled to locate item sub-menus, though it did not meaningfully hurt the experience.

Pros: skill tree depth, dialogue quality

Cons: emotional impact, economy and resource balance

#17 Digimon Story Time Stranger
3.2

Menu usability was a major tradeoff, with streamlining praised but DigiFarm/evolution menu separation and training menuing often criticized.

Pros: atmosphere, world-building

Cons: HUD clarity, fast travel convenience

#18 Battlefield 6
3.1

menu usability was mixed: some queue tools helped, but menus were also called unintuitive.

Pros: haptic feedback integration, performance optimization

Cons: pacing, microtransaction impact

#19 The First Berserker: Khazan
3.0

Menu usability is mixed: one loot process is streamlined, but other reviewers find respec and gear menus annoying or time-consuming.

Pros: core gameplay loop, controls responsiveness

Cons: mission design, learning curve

#20 The Outer Worlds 2
3.0

Menus and inventory drew mixed-to-negative reactions, especially inventory patience, UI bugs, and clutter.

Pros: world-building, mission design

Cons: mission variety, enemy variety

#21 Doom: The Dark Ages
3.0

Menu usability was mixed, with one reviewer criticizing melee switching and another wanting clearer difficulty-slider explanations.

Pros: environmental detail, polish

Cons: camera behavior, value for money

#22 Hyrule Warriors: Age of Imprisonment
3.0

Menu usability was criticized in direct evidence for a long single-row menu.

Pros: animation quality, multiplayer design

Cons: save system reliability, companion AI

#23 Arc Raiders
2.8

Menus and stash handling were one of the most common frustrations, especially on console and between raids.

Pros: frame rate stability, platform-specific feature support

Cons: voice acting, writing quality

#24 Clair Obscur: Expedition 33
2.7

Menu usability was a repeated drawback, especially when managing long Picto and Lumina lists.

Pros: monetization fairness, microtransaction impact

Cons: platforming precision, menu usability

#25 Kingdom Come: Deliverance II
2.7

Menu usability was mixed to negative, with some praise for navigation but others calling the menu system dire or frustrating.

Pros: soundtrack quality, fun factor

Cons: checkpoint system, family friendliness

#26 Atomfall
2.7

Menu usability was criticized for small issues adding up and for leads or clues not being organized well.

Pros: art direction, frame rate stability

Cons: boss design, camera behavior

#27 Ghost of Yōtei
2.5

Menu usability has a specific criticism around a hard-to-see reticule and low-contrast text.

Pros: movement feel, environmental detail

Cons: puzzle design, age appropriateness

#28 Monster Hunter Wilds
2.3

Menu usability was one of the weaker areas, with repeated complaints about confusing, buried, or hard-to-use menus.

Pros: art direction, cross-play support

Cons: dialogue quality, monetization fairness

#29 Civilization VII
2.2

Menus were also divisive: a few reviewers liked simplified navigation, but many found menus painful, inconsistent, or poorly laid out.

Pros: animation quality, controls responsiveness

Cons: matchmaking quality, user interface design

#30 Fatal Fury: City of the Wolves
2.1

Menu usability is one of the clearest weak spots, especially online room menus and organization.

Pros: emotional impact, animation quality

Cons: enemy variety, server reliability

#31 Mario Kart World Review
2.0

Menu usability was criticized, especially bloated or annoying character and costume selection screens.

Pros: animation quality, sound design

Cons: difficulty balance, AI behavior

#32 Borderlands 4
1.8

Menu usability is criticized for poor backpack design, annoying sorting, slow opening, and clunky loot-management steps.

Pros: sandbox freedom, art direction

Cons: polish, save system reliability

#33 Silent Hill f
1.8

Menu usability was a recurring complaint, especially around messy inventory management, tiny icons, and awkward item handling.

Pros: voice acting, emotional impact

Cons: family friendliness, menu usability

#34 Lego Voyagers
1.8

Menu usability had a clear complaint from one reviewer who found the selected main-menu option hard to distinguish.

Pros: writing quality, checkpoint system

Cons: menu usability, user interface design