Best 2026 Video Games for level design

#1 007 First Light
5.0

Level design receives very strong praise from IGN for systemic intelligence, opportunity density, and the way environments support stealth and action.

Pros: level design, user interface design

Cons: AI behavior, facial animations

#2 Crimson Desert
5.0

Reviewer evidence is strongly positive: level design was repeatedly praised as a standout strength across 1 review(s).

Pros: level design, replay value

Cons: stealth mechanics, save system reliability

#3 Zero Parades: For Dead Spies
5.0

Districts, interiors, rooftops, and alleys communicate history and mood before dialogue begins. The compact city supports discovery without feeling like a generic open world.

Pros: level design, world interactivity

Cons: performance optimization, menu usability

#4 Resident Evil Requiem
4.9

Level design was a major strength, especially the care center’s loops, agency, and interconnected mansion-like structure.

Pros: driving mechanics, protagonist appeal

Cons: platform-specific feature support, checkpoint system

#5 Monster Hunter Stories 3: Twisted Reflection
4.8

Level and map layouts were praised for thoughtful movement, beautiful spaces, and rewarding terrain.

Pros: art direction, environmental detail

Cons: multiplayer design, accessibility options

#6 Saros
4.7

Level design was strongly praised for handcrafted chunks, biome structure, combat spaces, and a balance between freshness and mastery.

Pros: value for money, fun factor

Cons: map and navigation design, side character depth

#7 Nioh 3
4.6

Level design was broadly praised for open-field layouts, strong world structure, and mission-like areas integrated into larger spaces.

Pros: pacing, visual effects quality

Cons: tutorial quality, character roster

#8 Beast of Reincarnation
4.5

The game uses broad, explorable stages rather than one continuous open world. Hidden paths, optional items, side activities, and compact runbacks give the zones both freedom and structure.

Pros: soundtrack quality, value for money

Cons: onboarding experience, aiming precision

#9 Lego Batman: Legacy of the Dark Knight
4.5

Level design is praised for longer, more vertical, and well-designed mission spaces rather than flat or shallow levels.

Pros: pacing, core gameplay loop

Cons: companion AI, map and navigation design

#10 Marvel Tōkon: Fighting Souls
4.5

Stage transitions are praised for being fast and not interrupting match flow.

Pros: emotional impact, frame rate stability

Cons: server reliability, tutorial quality

#11 Gears of War: E-Day
4.5

Kalona's city-based combat spaces are viewed as a strong fit for Gears, with verticality and new traversal seen as potentially game-changing.

Pros: emotional impact, art direction

Cons: value for money, platform-specific feature support

#12 Rhythm Heaven Groove
4.4

Level design gets positive marks for remixes, logical escalation, and mini-games that reviewers found well thought out and engaging.

Pros: couch co-op quality, accessibility options

Cons: platform-specific feature support, performance optimization

#13 Pragmata
4.3

Level design is widely admired for semi-linear routes, shortcuts, varied sectors, and combat arenas, though repetition appears in a few late-game comments.

Pros: bug frequency, user interface design

Cons: HUD clarity, mission design

#14 Forza Horizon 6
4.2

Road, city, track, and landscape design are often praised as dense and varied, though some criticism targets overly wide roads.

Pros: open-world design, replay value

Cons: dialogue quality, writing quality

#15 The Blood of Dawnwalker
4.0

The clearest level-design praise centered on vampire abilities opening unconventional routes through environments.

Pros: core gameplay loop, replay value

Cons: value for money, difficulty balance

#16 Yoshi and the Mysterious Book
3.9

Most stages work as compact, open-ended sandboxes filled with interactions rather than simple left-to-right courses. The best pages feel dense and clever, while weaker ones can seem small, empty, or...

Pros: platforming precision, protagonist appeal

Cons: pacing, co-op experience

#17 The Rogue Prince of Persia
3.9

Level design was often praised for branching paths, biomes, and movement support, though procedural layouts sometimes became familiar or disrupted flow.

Pros: crash stability, HUD clarity

Cons: character development, visual effects quality

#18 Reanimal
3.7

Level design ranges from criticized simple spaces to praised scale, nonlinear structure, and distinct larger environments.

Pros: onboarding experience, environmental detail

Cons: family friendliness, movement feel

#19 Cthulhu: The Cosmic Abyss
3.7

Level design ranged from intuitive and propulsive in positive reviews to overly restrictive or lacking interpretive room in a negative one.

Pros: world-building, world interactivity

Cons: enemy variety, stealth mechanics

#20 The Legend of Heroes: Trails beyond the Horizon
3.5

Dungeon and level design drew mixed evidence: some praised memorable layouts and new gimmicks, while one reviewer disliked a Grim Garten objective enough to sour the experience.

Pros: facial animations, polish

Cons: grind level, stealth mechanics

#21 Directive 8020
3.5

Level design had strong claustrophobic highlights in vents and corridors, but one larger station area was criticized as nondescript.

Pros: user interface design, graphics quality

Cons: combat system, animation quality

#22 Sword Art Online: Echoes of Aincrad
3.3

Level design ranged from dungeon-like, vertical, side-path-heavy praise to complaints that early spaces could resemble long linear hallways.

Pros: environmental detail, art direction

Cons: world interactivity, loot system

#23 Invincible VS
3.2

Arena layouts were described as relatively flat, though the same review still appreciated the genre-consistent presentation.

Pros: immersion, frame rate stability

Cons: user interface design, bug frequency

#24 BlazBlue Entropy Effect X
3.0

Level design has limited, mixed evidence, with one reviewer criticizing repeated small rooms that look similar.

Pros: movement feel, skill tree depth

Cons: menu usability, HUD clarity

#25 Pokémon Pokopia
3.0

Level design was mixed, with one reviewer finding the large terrain rewarding but sometimes too mountainous or exhausting.

Pros: protagonist appeal, faithfulness to franchise

Cons: map and navigation design, aiming precision

#26 Disgaea Mayhem
1.9

Preview builds suggested some scenic variety, yet finished-game reviewers overwhelmingly describe compact, generic, empty arenas with little interaction.

Pros: bug frequency, movement feel

Cons: enemy variety, AI behavior

#27 Starfield
1.5

Level design criticism focuses on repeated arenas and spaces that do not support the scope of the world.

Pros: puzzle design, sound design

Cons: accessibility options, AI behavior