Optional quests received praise for classic-RPG flavor and meaningful rewards.
Pros: monetization fairness, microtransaction impact
Cons: platforming precision, menu usability
Optional quests received praise for classic-RPG flavor and meaningful rewards.
Pros: monetization fairness, microtransaction impact
Cons: platforming precision, menu usability
Quest design was one of the strongest points, with reviewers praising memorable side stories, branching approaches, and strong writing, despite a few disappointing payoffs.
Pros: soundtrack quality, fun factor
Cons: checkpoint system, family friendliness
Quest design was generally praised for attaching story, character moments, and worldbuilding to side activities instead of leaving them as empty errands.
Pros: protagonist appeal, art direction
Cons: camera behavior, tutorial quality
Quest design was praised where side quests kept layers busy and consistently rewarded players.
Pros: gameplay mechanics, world interactivity
Cons: economy and resource balance, enemy variety
Side-story quests were considered worthwhile and rewarding to find.
Pros: puzzle design, level design
Cons: exploration quality, side character depth
Quest design is a major strength in many reviews thanks to memorable tales, bounties, organic side stories, and worthwhile rewards, though Eurogamer sharply dislikes the formulaic sidequests.
Pros: movement feel, environmental detail
Cons: puzzle design, age appropriateness
Quest design trends positive, especially side quests, though one review’s praise contrasts with broader concerns about main-story pacing.
Pros: sandbox freedom, art direction
Cons: polish, save system reliability
Quest design benefited from clearer markers and destination guidance that made older side content easier to follow.
Pros: emotional impact, polish
Cons: bug frequency, crash stability
The leads and quest structure were a standout for many reviewers because it encouraged investigation and choice, though others found some objectives basic or unclear.
Pros: art direction, frame rate stability
Cons: boss design, camera behavior
Quest design received praise for Remembrance objectives that gave runs extra goals and meaningful character rewards.
Pros: emotional impact, visual effects quality
Cons: crash stability, cross-play support
Quest design was mixed, with useful rewards and side stories offset by repetitive or hollow side objectives.
Pros: animation quality, multiplayer design
Cons: save system reliability, companion AI
Quest design was split: several reviewers loved the branching checks and side content, while others saw busywork or inconsequential side quests.
Pros: world-building, mission design
Cons: mission variety, enemy variety
Quest design ranged from excellent side stories and meaningful follow-ups to fetchy, inconsistent, or repetitive tasks.
Pros: tutorial quality, level design
Cons: stealth mechanics, endgame content
Quest design is divisive, with praise for investigative discovery but criticism that the broader structure can become a bounty-board routine.
Pros: environmental detail, cross-save support
Cons: writing quality, enemy variety
Quest design was mixed: many reviewers liked silly or worthwhile side quests, while others found battle and fetch quests basic or uneven.
Pros: crash stability, gameplay mechanics
Cons: AI behavior, monetization fairness
Quest design is split: some reviewers like wishes and missions as structure, while others criticize boring or grindy fetch quests.
Pros: core gameplay loop, world interactivity
Cons: loot system, accessibility options
Quest design was mixed: some quests guide players well, while others were vague, uneven, or narratively unexciting.
Pros: frame rate stability, platform-specific feature support
Cons: voice acting, writing quality
Quest design split reviewers, with optionality and occasional stronger quests helping, but many side quests were still described as routine or unexciting.
Pros: atmosphere, world-building
Cons: HUD clarity, fast travel convenience
Fetch-style questing remains a pain point for one reviewer, who found ferrying boxes back and forth exhausting.
Pros: animation quality, facial animations
Cons: quest design, AI behavior
Quest design was mixed to negative, with story quests and high-rank goals criticized despite on-the-fly questing being praised elsewhere.
Pros: art direction, cross-play support
Cons: dialogue quality, monetization fairness
Questing is mixed: reviewers like the low-pressure structure, but criticize busywork and quantity-over-quality objectives.
Pros: load times, crash stability
Cons: originality, voice acting
Quest design was divisive, with some side-quest gating and RNG requirements described as tedious.
Pros: mission design, world interactivity
Cons: quest design, endgame content