Onboarding is strong, with a cinematic opening, quick access to varied cars and biomes, and a gentle introduction to the world before the map opens up.
The onboarding experience was praised for welcoming newcomers, lowering intimidation, and helping players improve through controls, tutorials, and World Tour structure.
The onboarding experience is praised where the game is described as a strong onramp into fighting games. The evidence centers on immediate accessibility without heavy tutorial burden.
Onboarding receives limited positive support from one review, which says the slow opening is purposeful because it teaches the systems before the game expands.
The evidence is limited but points to accessibility for new players in story context and campaign routing. One review says Diablo lore is explained enough for newcomers, while another warns new players not to skip the earlier campaign.
Onboarding has real strengths through auto-combos, simple inputs, and newcomer-friendly entry points. However, the more critical coverage argues that the tutorial and complexity can still overwhelm first-time players.
Onboarding was criticized in one preview because the demo dropped the player into the middle of the game before they had time to learn the controls. No other review gives direct onboarding evidence.