Best 2026 Video Games for level design

#1 007 First Light
5.0

Level design receives very strong praise from IGN for systemic intelligence, opportunity density, and the way environments support stealth and action.

Pros: level design, user interface design

Cons: AI behavior, facial animations

#2 Crimson Desert
5.0

Reviewer evidence is strongly positive: level design was repeatedly praised as a standout strength across 1 review(s).

Pros: level design, replay value

Cons: stealth mechanics, save system reliability

#3 Resident Evil Requiem
4.9

Level design was a major strength, especially the care center’s loops, agency, and interconnected mansion-like structure.

Pros: driving mechanics, protagonist appeal

Cons: platform-specific feature support, checkpoint system

#4 Monster Hunter Stories 3: Twisted Reflection
4.8

Level and map layouts were praised for thoughtful movement, beautiful spaces, and rewarding terrain.

Pros: art direction, environmental detail

Cons: multiplayer design, accessibility options

#5 Saros
4.7

Level design was strongly praised for handcrafted chunks, biome structure, combat spaces, and a balance between freshness and mastery.

Pros: value for money, fun factor

Cons: map and navigation design, side character depth

#6 Nioh 3
4.6

Level design was broadly praised for open-field layouts, strong world structure, and mission-like areas integrated into larger spaces.

Pros: pacing, visual effects quality

Cons: tutorial quality, character roster

#7 Lego Batman: Legacy of the Dark Knight
4.5

Level design is praised for longer, more vertical, and well-designed mission spaces rather than flat or shallow levels.

Pros: pacing, core gameplay loop

Cons: companion AI, map and navigation design

#8 Marvel Tōkon: Fighting Souls
4.5

Stage transitions are praised for being fast and not interrupting match flow.

Pros: emotional impact, frame rate stability

Cons: server reliability, tutorial quality

#9 Gears of War: E-Day
4.5

Kalona's city-based combat spaces are viewed as a strong fit for Gears, with verticality and new traversal seen as potentially game-changing.

Pros: emotional impact, art direction

Cons: value for money, platform-specific feature support

#10 Rhythm Heaven Groove
4.4

Level design gets positive marks for remixes, logical escalation, and mini-games that reviewers found well thought out and engaging.

Pros: couch co-op quality, accessibility options

Cons: platform-specific feature support, performance optimization

#11 Pragmata
4.3

Level design is widely admired for semi-linear routes, shortcuts, varied sectors, and combat arenas, though repetition appears in a few late-game comments.

Pros: bug frequency, user interface design

Cons: HUD clarity, mission design

#12 Forza Horizon 6
4.2

Road, city, track, and landscape design are often praised as dense and varied, though some criticism targets overly wide roads.

Pros: open-world design, replay value

Cons: dialogue quality, writing quality

#13 The Blood of Dawnwalker
4.0

The clearest level-design praise centered on vampire abilities opening unconventional routes through environments.

Pros: core gameplay loop, replay value

Cons: value for money, difficulty balance

#14 The Rogue Prince of Persia
3.9

Level design was often praised for branching paths, biomes, and movement support, though procedural layouts sometimes became familiar or disrupted flow.

Pros: crash stability, HUD clarity

Cons: character development, visual effects quality

#15 Reanimal
3.7

Level design ranges from criticized simple spaces to praised scale, nonlinear structure, and distinct larger environments.

Pros: onboarding experience, environmental detail

Cons: family friendliness, movement feel

#16 Cthulhu: The Cosmic Abyss
3.7

Level design ranged from intuitive and propulsive in positive reviews to overly restrictive or lacking interpretive room in a negative one.

Pros: world-building, world interactivity

Cons: enemy variety, stealth mechanics

#17 The Legend of Heroes: Trails beyond the Horizon
3.5

Dungeon and level design drew mixed evidence: some praised memorable layouts and new gimmicks, while one reviewer disliked a Grim Garten objective enough to sour the experience.

Pros: facial animations, polish

Cons: grind level, stealth mechanics

#18 Directive 8020
3.5

Level design had strong claustrophobic highlights in vents and corridors, but one larger station area was criticized as nondescript.

Pros: user interface design, graphics quality

Cons: combat system, animation quality

#19 Sword Art Online: Echoes of Aincrad
3.3

Level design ranged from dungeon-like, vertical, side-path-heavy praise to complaints that early spaces could resemble long linear hallways.

Pros: environmental detail, art direction

Cons: world interactivity, loot system

#20 Invincible VS
3.2

Arena layouts were described as relatively flat, though the same review still appreciated the genre-consistent presentation.

Pros: immersion, frame rate stability

Cons: user interface design, bug frequency

#21 BlazBlue Entropy Effect X
3.0

Level design has limited, mixed evidence, with one reviewer criticizing repeated small rooms that look similar.

Pros: movement feel, skill tree depth

Cons: menu usability, HUD clarity

#22 Pokémon Pokopia
3.0

Level design was mixed, with one reviewer finding the large terrain rewarding but sometimes too mountainous or exhausting.

Pros: protagonist appeal, faithfulness to franchise

Cons: map and navigation design, aiming precision