Best 2025 Video Games for level design

#1 Hollow Knight: Silksong
4.9

Level design is strongly praised for seamless area flow, purposeful rooms, thoughtful platform placement, and dense Metroidvania structure.

Pros: core gameplay loop, world interactivity

Cons: loot system, accessibility options

#2 Donkey Kong Bananza
4.8

Level design was widely admired for dense, layered spaces, fresh ideas, and challenge variety, especially once the game opens up.

Pros: gameplay mechanics, world interactivity

Cons: economy and resource balance, enemy variety

#3 Split Fiction
4.8

Level design stood out for memorable finales, strong set pieces, and mechanics that could sustain larger ideas.

Pros: puzzle design, level design

Cons: exploration quality, side character depth

#4 Avowed
4.8

Level design was praised for verticality, density, handcrafted routes, and spaces that felt larger than their footprint.

Pros: tutorial quality, level design

Cons: stealth mechanics, endgame content

#5 Death Stranding 2: On the Beach
4.8

Level and environment design is praised for being more thoughtful and confident in how it leverages traversal.

Pros: animation quality, facial animations

Cons: quest design, AI behavior

#6 Silent Hill f
4.8

Level design was praised for compact, meaningful areas and strong map layout, especially when supporting exploration, puzzles, and atmosphere.

Pros: voice acting, emotional impact

Cons: family friendliness, menu usability

#8 Capcom Fighting Collection 2
4.7

Stage and level design earn praise for evolving Power Stone arenas and thoughtful layouts that support strategy and spectacle.

Pros: emotional impact, sound design

Cons: cross-play support, boss design

#9 Hades II
4.6

Level design is praised for distinct areas, route variety, and region-specific mechanics that add structure beyond simple room chains.

Pros: skill tree depth, dialogue quality

Cons: emotional impact, economy and resource balance

#10 Arc Raiders
4.6

Maps received strong praise for flow, density, varied spaces, and strategic layouts across multiple reviews.

Pros: frame rate stability, platform-specific feature support

Cons: voice acting, writing quality

#12 Kingdom Come: Deliverance II
4.5

One reviewer praised the way locations were recontextualized into memorable set-pieces that rewarded planning and awareness.

Pros: soundtrack quality, fun factor

Cons: checkpoint system, family friendliness

#13 Kirby Air Riders
4.5

Track design was usually praised for style, branching, and spectacle, with only a few complaints about cramped layouts or visual overload.

Pros: flying mechanics, exploration quality

Cons: AI behavior, boss design

#14 Lego Voyagers
4.4

Reviewers praised level design for its handcrafted worlds, co-op readability, and sense of wonder, with a few comments on unclear routes.

Pros: writing quality, checkpoint system

Cons: menu usability, user interface design

#15 Tony Hawk’s Pro Skater 3 + 4
4.3

Level design was broadly positive, especially THPS3 classics and the new Waterpark/Pinball/Movie Studio stages, though some THPS4 conversions drew criticism.

Pros: core gameplay loop, controls responsiveness

Cons: crash stability, cross-save support

#16 The Outer Worlds 2
4.3

Dense openings and dungeon spaces earned strong praise, with reviewers singling out alternate routes and thoughtful layouts.

Pros: world-building, mission design

Cons: mission variety, enemy variety

#17 Metroid Prime 4: Beyond
4.3

The main facilities drew praise for set-piece design and atmosphere, while linearity and the connective hub lowered scores for some critics.

Pros: world-building, frame rate stability

Cons: companion AI, upgrade system

#18 Pokémon Legends: Z-A
4.3

Level design was praised when interiors, rooftops, and compact city layouts felt purposeful, even as repeated streets limited variety.

Pros: crash stability, gameplay mechanics

Cons: AI behavior, monetization fairness

#19 The Alters
4.3

Level and map design were praised for dense, hand-crafted layouts and well-crafted act-specific maps.

Pros: controls responsiveness, onboarding experience

Cons: crash stability, grind level

#20 Monster Hunter Wilds
4.2

Level design was praised for world spaces with nooks, crannies, verticality, and useful layouts.

Pros: art direction, cross-play support

Cons: dialogue quality, monetization fairness

#21 Shinobi: Art of Vengeance
4.1

Level design is usually praised for scale, variety, secrets, and challenge structure, but some reviewers criticize flow, pacing, or underused combat spaces.

Pros: graphics quality, environmental detail

Cons: bug frequency, dialogue quality

#22 Mario Kart World Review
4.0

Dedicated courses earned broad praise, especially standout tracks and Rainbow Road, but route-driven structure and wide connecting roads reduced enthusiasm for some.

Pros: animation quality, sound design

Cons: difficulty balance, AI behavior

#23 Cronos: The New Dawn
4.0

Level design was usually praised for shortcuts, layout, and environmental flow, but a few reviewers noted padding, repetition, or a lack of meaningful puzzle-like structure.

Pros: core gameplay loop, emotional impact

Cons: checkpoint system, bug frequency

#24 Absolum
4.0

Level design earned praise for criss-crossing paths and route variety rather than a purely linear brawler flow.

Pros: mission design, world interactivity

Cons: quest design, endgame content

#25 Clair Obscur: Expedition 33
3.9

Level design ranged from hard-to-navigate areas to extravagant maps with rewarding side paths.

Pros: monetization fairness, microtransaction impact

Cons: platforming precision, menu usability

#26 Elden Ring Nightreign
3.8

Level design split reviewers between praise for purposeful terrain and criticism of copy-pasted or repetitive layouts, with later updates improving map mutations.

Pros: emotional impact, visual effects quality

Cons: crash stability, cross-play support

#27 Doom: The Dark Ages
3.8

Level design received mixed praise for larger arenas, secrets and vistas, but some reviewers found open spaces flatter, bland or less tightly paced.

Pros: environmental detail, polish

Cons: camera behavior, value for money

#28 The First Berserker: Khazan
3.6

Level design is highly divisive: some reviews praise memorable layouts and shortcuts, while others call the levels basic, boring, recycled, or even terrible.

Pros: core gameplay loop, controls responsiveness

Cons: mission design, learning curve

#29 Battlefield 6
3.5

campaign level design had occasional barriers and spawn issues that limited otherwise solid encounters.

Pros: haptic feedback integration, performance optimization

Cons: pacing, microtransaction impact

#30 Little Nightmares III
3.4

Level design was mixed, with praise for standout locations and fair layouts offset by criticism that some design felt lacking or overly linear.

Pros: load times, haptic feedback integration

Cons: save system reliability, aiming precision

#31 South of Midnight
3.4

Level design split opinion, with some praising comfort or scenery and others criticizing railroading, strict linearity, or repetitive structure.

Pros: atmosphere, voice acting

Cons: world interactivity, camera behavior

#32 Trails in the Sky 1st Chapter
3.2

Level design received limited criticism, mainly that some repeated tower-style spaces could feel tedious.

Pros: protagonist appeal, art direction

Cons: camera behavior, tutorial quality

#33 Atomfall
3.0

Level design was mixed: some linear interiors were interesting to explore, but others felt empty, shallow, or short on curated encounters.

Pros: art direction, frame rate stability

Cons: boss design, camera behavior

#34 Fatal Fury: City of the Wolves
3.0

The two-line stage concept is treated as a nostalgic extra, but one reviewer says swapping planes feels odd rather than core to the experience.

Pros: emotional impact, animation quality

Cons: enemy variety, server reliability

#35 Metal Gear Solid Delta: Snake Eater
2.7

Level design is the most obvious old-game seam: reviewers praised the contained structure less than the stealth, citing small zones and dated foundations.

Pros: world interactivity, sandbox freedom

Cons: crash stability, learning curve

#36 Dragon Quest I & II HD-2D Remake
2.5

Dungeon design drew criticism from one reviewer for feeling visually varied but structurally uninspired and light on distinctive traits.

Pros: visual effects quality, environmental detail

Cons: AI behavior, level design

#37 Ghost of Yōtei
2.5

The only scored level-design evidence is critical, describing certain mission spaces as single-route and overly linear.

Pros: movement feel, environmental detail

Cons: puzzle design, age appropriateness

#38 Hyrule Warriors: Age of Imprisonment
2.4

Level design was a repeated weakness, with corridors, boxes, bland routes, and underused depths/sky spaces criticized.

Pros: animation quality, multiplayer design

Cons: save system reliability, companion AI

#39 Digimon Story Time Stranger
2.3

Level design was a recurring weak point, with multiple reviewers calling dungeons linear, basic, repetitive, or hallway-like despite stronger worlds around them.

Pros: atmosphere, world-building

Cons: HUD clarity, fast travel convenience

#40 Assassin's Creed Shadows
2.3

Level and city design drew criticism where locations blurred together or felt artificial rather than fully reactive playgrounds.

Pros: environmental detail, cross-save support

Cons: writing quality, enemy variety

#41 Borderlands 4
2.0

Level design draws negative evidence from a reviewer who felt the open-world gaps were filled with weak filler content.

Pros: sandbox freedom, art direction

Cons: polish, save system reliability