platforming precision

#1
One review specifically praises the consistency of jumping and dashing arcs, supporting a positive score for platforming-related movement precision.
#2
Platforming is approachable yet precise enough that jumps, wall-runs, and grapples usually feel reliable.
#3
Platforming has limited but positive support, with one preview noting that platforming is back alongside more advanced stealth.
#4
Platforming precision is mixed: new side/back ejects and jumps are welcome, but two previews flag a slower or stop-start feel in some movements.
#5
Platforming is mostly workable but somewhat uneven; some reviews praise it, while others found movement inconsistencies frustrating.
#6
Platforming precision is mixed to weak because several reviews mention imprecise movement and accidental falls in traversal-heavy sections.
#7
Platforming inside World Tour was called weak, with one review specifically criticizing it as awful rather than a strength of the mode.
#8
Platforming is a weak spot, with one reviewer calling it very finicky and not good at all.
#9
Platforming precision is weak where it appears. One review says repeated platforming failures and hidden-surface issues made a late section frustrating.