skill tree depth

#1
Weapon-specific trees are a major strength, offering meaningful abilities, combos, and build direction.
#2
Skill trees are described as diverse enough to support real build variety without every character feeling interchangeable.
#3
Skill trees are heavily discussed and usually praised for flexibility, expanded variants, respec options, and buildcrafting. A few reviewers call parts thin or imperfect, but the overall evidence supports depth and experimentation.
#4
The skill tree is praised for adding moves and changing playstyles instead of only handing out flat stat bumps.
#5
Reviews describe the Armor Matrix or skill tree as useful and sometimes exhaustive, though one calls it simple and another frames it as a meta-progression layer rather than deep buildcrafting.
#6
The skill tree adds RPG-style stat growth, though the evidence focused more on its presence than on exceptional depth.
#7
Skill tree depth is modest but present through evolutions and passive abilities. Reviews mention unlockable mental upgrades, though several say the system is not essential.
#8
RPG-lite progression includes new skills and abilities as characters level up.
#9
Skill tree depth is only lightly supported: one preview found skill bricks and expected them to feed a skill tree, but the full system had not been shown.
#10
The skill tree is consistently described as small or underwhelming, with limited build depth.
#11
Skill tree depth is mixed because car-specific skill trees add progression but one reviewer criticizes skills being locked to individual cars.