Weapon balance is generally positive because many weapons feel powerful or viable, but several reviews note exceptions such as disliked shotguns, no-auto-aim variants, or limited build choice.
The supported evidence is limited to Barbarian weapon arsenal design, so this score reflects class weapon-system flexibility rather than a full balance evaluation.
Weapon balance is mixed. The gun and stun baton can matter, but previews also show restrictions, cooldowns, and one frustration that a gun could not be used until a cutscene.