weapon balance

#1
Weapon balance is generally positive because many weapons feel powerful or viable, but several reviews note exceptions such as disliked shotguns, no-auto-aim variants, or limited build choice.
#2
The arsenal feels varied and useful, with weapons serving distinct roles even if a few individual options land softer than others.
#3
The supported evidence is limited to Barbarian weapon arsenal design, so this score reflects class weapon-system flexibility rather than a full balance evaluation.
#4
Weapon balance is mixed, with one preview praising Gordon's foam tool and another saying Gordon's gadgets felt stronger than Batman's in the demo.
#5
Weapon balance is mixed. The gun and stun baton can matter, but previews also show restrictions, cooldowns, and one frustration that a gun could not be used until a cutscene.
#6
Weapon and build choices can feel flexible and meaningful, though some classes or loadouts come off weaker than others.
#7
Weapon balance is uneven where discussed, with bows and archery skills specifically called out as underwhelming.