Best Video Games for checkpoint system

checkpoint system Decision Dashboard

Best for checkpoint system

Lego Voyagers

5.0 feature score

Highest scored product for this feature based on supporting review evidence.

Safest pick

It Takes Two

5.0 feature score

Balances feature score, supporting reviews, and overall product strength.

Best overall product

Resident Evil Requiem

4.4 overall score

Strongest overall product among items with scored evidence for this feature.

See ranked products
#1 Lego Voyagers
5.0

The checkpoint and respawn system was strongly praised for instant, forgiving recovery with almost no penalty for mistakes.

Pros: writing quality, checkpoint system

Cons: menu usability, user interface design

#2 It Takes Two
5.0

Checkpointing is praised as extremely generous or instant, making experimentation and deaths less punishing.

Pros: core gameplay loop, movement feel

Cons: character development, dialogue quality

#3 The First Berserker: Khazan
5.0

Checkpoint placement is praised, especially checkpoints before bosses that reduce runback frustration.

Pros: core gameplay loop, controls responsiveness

Cons: mission design, learning curve

#4 Shinobi: Art of Vengeance
5.0

The checkpoint system is praised as a quality-of-life improvement because it reduces frustration around difficult optional challenges.

Pros: graphics quality, environmental detail

Cons: bug frequency, dialogue quality

#5 Pokémon Legends: Z-A
4.8

The checkpoint system was praised for letting players retain damage dealt in Rogue Mega fights without penalty.

Pros: crash stability, gameplay mechanics

Cons: AI behavior, monetization fairness

#6 Saros
4.6

Saros’ checkpoint-like structure and biome restart options were praised for reducing repetition and respecting time.

Pros: value for money, fun factor

Cons: map and navigation design, side character depth

#7 The Rogue Prince of Persia
4.6

The checkpoint system was praised for autosaving and Wells of Dreams respecting player time.

Pros: crash stability, HUD clarity

Cons: character development, visual effects quality

#8 Split Fiction
4.5

The checkpoint system was consistently praised for generosity, fast respawns, and reducing frustration.

Pros: puzzle design, level design

Cons: exploration quality, side character depth

#9 Reanimal
4.5

Checkpointing is praised as sensible, generous, and forgiving, helping reduce trial-and-error frustration.

Pros: onboarding experience, environmental detail

Cons: family friendliness, movement feel

#10 Goodnight Universe
4.5

The checkpoint system was praised for keeping players close to the action and reducing stress after failures.

Pros: side character depth, visual effects quality

Cons: user interface design, handheld play suitability

#11 Nioh 3
4.5

Checkpoints were praised as well placed and supported by abundant shortcuts.

Pros: pacing, visual effects quality

Cons: tutorial quality, character roster

#12 Assassin's Creed Black Flag Resynced
4.4

The checkpoint system appears much improved because detection in tailing missions no longer forces instant desynchronization.

Pros: core gameplay loop, visual effects quality

Cons: monetization fairness, microtransaction impact

#13 Clair Obscur: Expedition 33
4.4

The checkpoint system reduced frustration by preventing major progress loss after death.

Pros: monetization fairness, microtransaction impact

Cons: platforming precision, menu usability

#14 Final Fantasy VII Rebirth
4.2

The checkpoint system is praised for reducing repetition during tricky chocobo-taming sections.

Pros: world-building, art direction

Cons: mission design, stealth mechanics

#15 Directive 8020
4.1

The checkpoint and rewind-style Turning Points system was mostly praised, though one preview said the demo did not show enough to judge it fully.

Pros: user interface design, graphics quality

Cons: combat system, animation quality

#16 Sword Art Online: Echoes of Aincrad
4.0

Checkpoint-style safe areas were viewed as effective risk-reward tools that restored resources while increasing enemy pressure.

Pros: environmental detail, art direction

Cons: world interactivity, loot system

#17 Cabernet
4.0

Checkpointing had limited positive support because one reviewer noted autosaves before frustrating action segments.

Pros: accessibility options, protagonist appeal

Cons: frame rate stability, polish

#18 Ghost of Yōtei
4.0

Checkpoint evidence is limited but positive for convenience, with one reviewer noting instant respawns and mid-fight boss checkpoints that reduce punishment.

Pros: movement feel, environmental detail

Cons: puzzle design, age appropriateness

#19 Pragmata
3.0

The checkpoint/Shelter loop is useful but imperfect, with respawning enemies after Shelter visits bothering at least one reviewer.

Pros: bug frequency, user interface design

Cons: HUD clarity, mission design

#20 Battlefield 6
2.8

checkpoint/respawn systems were mixed, from bad checkpoint recovery to praised respawn choices.

Pros: haptic feedback integration, performance optimization

Cons: pacing, microtransaction impact

#21 Little Nightmares III
2.7

Checkpoint system was mixed: some found checkpointing generous, but others said reloads wasted time or sent them too far back.

Pros: load times, haptic feedback integration

Cons: save system reliability, aiming precision

#22 Hollow Knight: Silksong
2.2

Checkpointing is a common concern, with long runbacks, sparse benches, paid benches, and poor placement repeatedly criticized.

Pros: core gameplay loop, world interactivity

Cons: loot system, accessibility options

#23 Resident Evil Requiem
2.2

Checkpointing drew criticism from one reviewer who reported being set back 30 minutes after dying.

Pros: driving mechanics, protagonist appeal

Cons: platform-specific feature support, checkpoint system

#24 Borderlands 4
2.0

Checkpoint design is criticized for a severe lack of respawn points in parts of the open world.

Pros: sandbox freedom, art direction

Cons: polish, save system reliability

#25 Crimson Desert
2.0

Reviewer evidence is negative or mixed: checkpoint system was often criticized, even where some reviewers found redeeming moments across 1 review(s).

Pros: level design, replay value

Cons: stealth mechanics, save system reliability

#26 Kingdom Come: Deliverance II
2.0

Checkpointing was criticized for causing lost progress when autosaves appeared only at limited quest points.

Pros: soundtrack quality, fun factor

Cons: checkpoint system, family friendliness

#27 Metroid Prime 4: Beyond
2.0

Checkpointing drew criticism when boss retries or long optional stretches sent players farther back than expected.

Pros: world-building, frame rate stability

Cons: companion AI, upgrade system

#28 Cronos: The New Dawn
1.8

The checkpoint system was criticized for punishing loops or lost progress in two reviews.

Pros: core gameplay loop, emotional impact

Cons: checkpoint system, bug frequency