Level and race layout benefit from varied biomes, outposts, showcases, routes, EventLab, and strong cross-country design, though user-created events can lack guidance.
Reviewers praise the balance of hand-crafted sections, random arrangement, biome flow, exploration beats, and strong bullet-hell level layouts. One review notes occasional structural issues around boss-run length.
Level design is praised for larger, more substantial missions and vertical spaces, with one detailed preview describing the demo's open-ended and linear sections.
Level design is generally positive when the sonar, clue placement, and strange spaces guide discovery. Some reviews praise intuitive spaces, while one notes static environments that lessen the sense of danger.
Stages include recognizable locations and environmental touches, but one hands-on notes the arenas are relatively flat. The evidence supports solid presentation more than highly varied stage geometry.
Level design centers on dark corridors, vents, access tunnels, confined mazes, and spaceship interiors. Several previews praised the claustrophobic setups, but one criticized a larger station area as nondescript and another found crate-based stealth dated.