Progression is generous and flexible through accolades, unlocks, cars, wheelspins, outposts, festival chapters, and rewards for nearly everything the player does.
Progression is a major strength across the evidence, especially build growth, Renown, Paragon, War Plans, and long-term character optimization. One review finds leveling less exciting in places, but most support strong progression depth.
Progression works best when new clues and deductions unlock the next step. The video review describes a satisfying sense of advancement as clues accumulate.
Permanent progression is broadly praised for making deaths feel useful, making Arjun stronger over time, and keeping runs engaging. A minority view argues the meta progression can reduce the roguelike’s sense of skill-driven growth.
Progression is strongly tied to branching timelines, decision consequences, keeping characters alive, and seeing how choices ripple forward. The Turning Points structure gives players a visible way to revisit outcomes and track branches.
Progression evidence includes weapons with unique perks, outfit perks moved into trinkets, and the returning notoriety or fleet-style progression cues.
Progression is supported through character skill development and collectible-based upgrades, though one hands-on preview preferred a more traditional level-up feel.
Progression receives modest praise where reviewers mention match rewards, party leveling, and character swapping. It gives the single-player structure some direction, though it is not treated as a main strength.