Best 2025 Video Games for menu usability

#1 Absolum
5.0

Menu usability received positive support for sleek, easy navigation.

Pros: mission design, world interactivity

Cons: quest design, endgame content

#2 Shinobi: Art of Vengeance
5.0

Menu usability is praised through the clean, easy-to-navigate interface that removes friction around fast travel and play.

Pros: graphics quality, environmental detail

Cons: bug frequency, dialogue quality

#3 Capcom Fighting Collection 2
4.7

Menus and navigation are praised for being awesome and easier to use than prior collection workflows.

Pros: emotional impact, sound design

Cons: cross-play support, boss design

#4 Kirby Air Riders
4.5

One review singled out the menus as sleek within a polished reward-heavy presentation.

Pros: flying mechanics, exploration quality

Cons: AI behavior, boss design

#5 South of Midnight
4.5

Menu usability was praised as simple and easy to navigate.

Pros: atmosphere, voice acting

Cons: world interactivity, camera behavior

#6 Death Stranding 2: On the Beach
4.1

Menu usability is improved overall, especially radial menus and reworked menus, though some still found systems fiddly or clunky.

Pros: animation quality, facial animations

Cons: quest design, AI behavior

#7 Assassin's Creed Shadows
4.0

Menu usability is generally positive for clean systems, though character switching through menus was a noted friction point.

Pros: environmental detail, cross-save support

Cons: writing quality, enemy variety

#8 Elden Ring Nightreign
4.0

Menu usability improved post-launch through better relic filtering options.

Pros: emotional impact, visual effects quality

Cons: crash stability, cross-play support

#9 Tony Hawk’s Pro Skater 3 + 4
4.0

Review evidence supported this attribute with mixed reviewer sentiment.

Pros: core gameplay loop, controls responsiveness

Cons: crash stability, cross-save support

#10 The Alters
3.9

Menu usability was generally positive thanks to quality-of-life tools, though some reviewers found navigation old or menu-jumping cumbersome.

Pros: controls responsiveness, onboarding experience

Cons: crash stability, grind level

#11 Metal Gear Solid Delta: Snake Eater
3.9

Menu usability improves through camo shortcuts, radial menus, and snappier access, though some reviews still criticize healing or control-menu friction.

Pros: world interactivity, sandbox freedom

Cons: crash stability, learning curve

#12 Avowed
3.6

Menu and ability-wheel usability was mixed; some quality-of-life systems helped, but radial wheels and limited hotkeys disrupted combat for others.

Pros: tutorial quality, level design

Cons: stealth mechanics, endgame content

#13 Trails in the Sky 1st Chapter
3.6

Menu usability was mixed, with praise for tracking but complaints about Arts/menu friction and inaccurate or issue-prone menus.

Pros: protagonist appeal, art direction

Cons: camera behavior, tutorial quality

#16 Hades II
3.2

Menu usability has a small caveat: one reviewer struggled to locate item sub-menus, though it did not meaningfully hurt the experience.

Pros: skill tree depth, dialogue quality

Cons: emotional impact, economy and resource balance

#17 Digimon Story Time Stranger
3.2

Menu usability was a major tradeoff, with streamlining praised but DigiFarm/evolution menu separation and training menuing often criticized.

Pros: atmosphere, world-building

Cons: HUD clarity, fast travel convenience

#18 Battlefield 6
3.1

menu usability was mixed: some queue tools helped, but menus were also called unintuitive.

Pros: haptic feedback integration, performance optimization

Cons: pacing, microtransaction impact

#19 The First Berserker: Khazan
3.0

Menu usability is mixed: one loot process is streamlined, but other reviewers find respec and gear menus annoying or time-consuming.

Pros: core gameplay loop, controls responsiveness

Cons: mission design, learning curve

#20 The Outer Worlds 2
3.0

Menus and inventory drew mixed-to-negative reactions, especially inventory patience, UI bugs, and clutter.

Pros: world-building, mission design

Cons: mission variety, enemy variety

#21 Doom: The Dark Ages
3.0

Menu usability was mixed, with one reviewer criticizing melee switching and another wanting clearer difficulty-slider explanations.

Pros: environmental detail, polish

Cons: camera behavior, value for money

#22 Hyrule Warriors: Age of Imprisonment
3.0

Menu usability was criticized in direct evidence for a long single-row menu.

Pros: animation quality, multiplayer design

Cons: save system reliability, companion AI

#23 Arc Raiders
2.8

Menus and stash handling were one of the most common frustrations, especially on console and between raids.

Pros: frame rate stability, platform-specific feature support

Cons: voice acting, writing quality

#24 Clair Obscur: Expedition 33
2.7

Menu usability was a repeated drawback, especially when managing long Picto and Lumina lists.

Pros: monetization fairness, microtransaction impact

Cons: platforming precision, menu usability

#25 Kingdom Come: Deliverance II
2.7

Menu usability was mixed to negative, with some praise for navigation but others calling the menu system dire or frustrating.

Pros: soundtrack quality, fun factor

Cons: checkpoint system, family friendliness

#26 Atomfall
2.7

Menu usability was criticized for small issues adding up and for leads or clues not being organized well.

Pros: art direction, frame rate stability

Cons: boss design, camera behavior

#27 Ghost of Yōtei
2.5

Menu usability has a specific criticism around a hard-to-see reticule and low-contrast text.

Pros: movement feel, environmental detail

Cons: puzzle design, age appropriateness

#28 Monster Hunter Wilds
2.3

Menu usability was one of the weaker areas, with repeated complaints about confusing, buried, or hard-to-use menus.

Pros: art direction, cross-play support

Cons: dialogue quality, monetization fairness

#29 Civilization VII
2.2

Menus were also divisive: a few reviewers liked simplified navigation, but many found menus painful, inconsistent, or poorly laid out.

Pros: animation quality, controls responsiveness

Cons: matchmaking quality, user interface design

#30 Fatal Fury: City of the Wolves
2.1

Menu usability is one of the clearest weak spots, especially online room menus and organization.

Pros: emotional impact, animation quality

Cons: enemy variety, server reliability

#31 Mario Kart World Review
2.0

Menu usability was criticized, especially bloated or annoying character and costume selection screens.

Pros: animation quality, sound design

Cons: difficulty balance, AI behavior

#32 Borderlands 4
1.8

Menu usability is criticized for poor backpack design, annoying sorting, slow opening, and clunky loot-management steps.

Pros: sandbox freedom, art direction

Cons: polish, save system reliability

#33 Silent Hill f
1.8

Menu usability was a recurring complaint, especially around messy inventory management, tiny icons, and awkward item handling.

Pros: voice acting, emotional impact

Cons: family friendliness, menu usability

#34 Lego Voyagers
1.8

Menu usability had a clear complaint from one reviewer who found the selected main-menu option hard to distinguish.

Pros: writing quality, checkpoint system

Cons: menu usability, user interface design

#35 Marathon
1.5

Menu navigation is often slower and more confusing than the shooting itself. The layout can become familiar with time, but familiarity does not fully solve the clutter and extra steps.

Pros: world interactivity, voice acting

Cons: menu usability, HUD clarity