fast travel convenience

#1
The supported evidence is very positive but specific to War Plans, where queued activities warp players directly and reduce map searching.
#2
Fast travel is strongly praised. Reviews note that players can return to unlocked biomes, skip earlier areas, and keep later runs from becoming too long.
#3
Returning to checkpoints or missions is convenient, and the hub structure makes travel between objectives fairly painless.
#4
Fast travel and map movement are useful through outposts, homes, and quick bouncing around the map, though some reviews focus more on driving than fast travel convenience.
#5
Travel gets easier over time thanks to shortcuts that help connect the world map and revisit earlier areas.
#6
Player houses doubling as fast travel points should make moving around the large map much easier once they are unlocked.
#7
Fast-travel options are helpful and frequent enough to keep backtracking manageable.
#8
Fast travel convenience was supported only after unlocking points through side missions, making early traversal less convenient.
#9
Fast travel is repeatedly described as inconvenient, sparse, or too dependent on extra steps.