Stealth is strongly supported across the review set, with blending into crowds, eavesdropping, social stealth, bluffing, distractions, gadgets, silent takedowns, and alternate infiltration routes.
Stealth mechanics are a notable surprise, with multiple previews describing vents, optional stealth, vertical takedowns, shadows, and a more advanced LEGO stealth system.
Stealth is one of the most consistently discussed systems, covering hiding, movement patterns, guided sneaking, enemy avoidance, and fatal exploration. Some previews found it tense or effective, while others called it predictable, dated, or unconvincing.
The lone supported stealth mention comes from co-op build adjustment, where a Rogue respec used stealth to help revive a teammate during a difficult boss. This supports stealth as situationally useful rather than a broadly evaluated pillar.
Stealth receives limited but negative support. One review says stealth and scanning did not work correctly in a late-game threat section, turning tension into frustration.