Movement feel is excellent when treated as vehicle feel: reviewers praise snappy handling, speed, tactile controls, drifting, and distinct surfaces, while 30fps or difficulty quirks can affect feel.
Movement is praised for feeling freeform, smooth, and well-paced. Reviewers point to dashes, tags, and the not-too-fast, not-too-long rhythm as key reasons fights stay readable and exciting.
Movement is repeatedly described as fluid, nimble, smooth, and responsive. Reviews emphasize jumping, dashing, and evasion as central to surviving the bullet-heavy encounters.
Movement support is generally praised through dodge, dash, teleport, and mobility tools that improve class feel and combat control. The evidence points to a more deliberate but flexible action feel.
Movement feel is broadly positive thanks to fluid parkour, back and side ejects, and freer running, but some previews worry about slower pacing or sluggish transitions.
Movement is a recurring strength, especially air dashes, boost movement, and character-specific mobility. One technical preview still notes that ground movement can feel slower than the overall pace suggests.
Movement is described as more modern and overhauled, with reworked stick feel and stronger third-person horror elements. The main negative comes from one critical demo impression that walking felt glacially slow.
Movement is mixed to weak. Reviews mention awkward water traversal, sluggish underwater movement, confusing swimming orientation, and heavy character control in sections that need more precision.