Best 2025 Video Games for movement feel

#1 Ghost of Yōtei
5.0

Movement is praised for fluidity, especially in combat flow and traversal compared with the predecessor.

Pros: movement feel, environmental detail

Cons: puzzle design, age appropriateness

#2 Hollow Knight: Silksong
4.9

Hornet’s movement is one of the clearest consensus wins, with reviewers praising her speed, agility, sprinting, and dance-like traversal.

Pros: core gameplay loop, world interactivity

Cons: loot system, accessibility options

#3 Fantasy Life i: The Girl Who Steals Time
4.8

Movement improvements such as climbing, dodge rolling, and smoother traversal are viewed as major playability upgrades.

Pros: load times, crash stability

Cons: originality, voice acting

#4 Tony Hawk’s Pro Skater 3 + 4
4.8

Movement and skating feel earned very high marks, with reviewers praising physics, momentum, board control, and the joy of simply skating around.

Pros: core gameplay loop, controls responsiveness

Cons: crash stability, cross-save support

#5 Hyrule Warriors: Age of Imprisonment
4.8

Movement feel was positive where cited, especially improved locomotion and responsive control feel.

Pros: animation quality, multiplayer design

Cons: save system reliability, companion AI

#6 Shinobi: Art of Vengeance
4.8

Movement feel is heavily praised as fast, fluid, snappy, and fun, though one Switch review notes combat can feel slower than traversal.

Pros: graphics quality, environmental detail

Cons: bug frequency, dialogue quality

#7 Donkey Kong Bananza
4.7

Movement was one of the strongest points, with reviewers emphasizing fluid momentum, climbing, rolling, and expressive control, though one found the options initially messy.

Pros: gameplay mechanics, world interactivity

Cons: economy and resource balance, enemy variety

#8 Death Stranding 2: On the Beach
4.6

Movement and hiking retain a distinctive physical weight that many reviewers loved, even when vehicles reduce how often players need to walk.

Pros: animation quality, facial animations

Cons: quest design, AI behavior

#9 Avowed
4.6

Movement feel and parkour were strongly praised for making exploration fluid, vertical, and enjoyable.

Pros: tutorial quality, level design

Cons: stealth mechanics, endgame content

#10 Borderlands 4
4.5

Movement is widely praised as a major upgrade, with gliding, grappling, dashing, and vertical combat making fights and traversal feel faster and more dynamic.

Pros: sandbox freedom, art direction

Cons: polish, save system reliability

#11 Split Fiction
4.5

Movement received strong praise for added weight, consistency, and approachability.

Pros: puzzle design, level design

Cons: exploration quality, side character depth

#13 Hades II
4.4

Movement earns praise for satisfying dashing and casting, though the sprint transition takes adjustment compared with the first game.

Pros: skill tree depth, dialogue quality

Cons: emotional impact, economy and resource balance

#14 Pokémon Legends: Z-A
4.3

Movement and traversal earned praise when tied to verticality, dodging, and rooftops, but weaker reactions appeared when platforming replaced broader travel options.

Pros: crash stability, gameplay mechanics

Cons: AI behavior, monetization fairness

#15 Kirby Air Riders
4.3

The automatic, high-speed movement impressed many reviewers once understood, though one reviewer felt events could happen faster than intent could catch up.

Pros: flying mechanics, exploration quality

Cons: AI behavior, boss design

#16 Battlefield 6
4.2

movement was usually praised for speed and fluidity, though a few reviewers found it too arcade-like.

Pros: haptic feedback integration, performance optimization

Cons: pacing, microtransaction impact

#17 Arc Raiders
4.1

Movement was usually praised as fun, grounded, or fluid, though one negative review found basic navigation ponderous.

Pros: frame rate stability, platform-specific feature support

Cons: voice acting, writing quality

#18 Assassin's Creed Shadows
4.0

Movement and parkour are often praised as stylish and satisfying, especially for Naoe, but some dodging and rolling criticism keeps the score from being unanimous.

Pros: environmental detail, cross-save support

Cons: writing quality, enemy variety

#19 Digimon Story Time Stranger
4.0

Rideable Digimon were received as enjoyable traversal flavor, even if this was not a heavily discussed mechanic.

Pros: atmosphere, world-building

Cons: HUD clarity, fast travel convenience

#20 Lost Records: Bloom & Rage
4.0

Movement feel received limited but positive evidence, with one reviewer saying roaming and camera use usually felt good despite the game’s simplicity.

Pros: character roster, animation quality

Cons: core gameplay loop, polish

#21 Doom: The Dark Ages
3.9

Movement was divisive: several reviewers liked the heavy but mobile feel, while others missed the faster, more acrobatic style of earlier entries.

Pros: environmental detail, polish

Cons: camera behavior, value for money

#22 Metal Gear Solid Delta: Snake Eater
3.8

Movement is generally smoother through crouch-walking and modernized input, but some reviewers still felt prone movement and older limits remain cumbersome.

Pros: world interactivity, sandbox freedom

Cons: crash stability, learning curve

#23 The Outer Worlds 2
3.8

Movement was usually considered improved and freer, helped by mobility options, though fall damage and melee sluggishness drew criticism.

Pros: world-building, mission design

Cons: mission variety, enemy variety

#24 Mario Kart World Review
3.8

Movement additions raise the skill ceiling and feel flexible for many reviewers, but some found rail and wall routes slower or less worthwhile than expected.

Pros: animation quality, sound design

Cons: difficulty balance, AI behavior

#25 Absolum
3.8

Movement feel was split: some found it exceptionally fluid, while others struggled with 2.5D positioning and precision.

Pros: mission design, world interactivity

Cons: quest design, endgame content

#26 Elden Ring Nightreign
3.6

Movement was praised for speed, parkour, and verticality, but some reviewers criticized traversal pressure and terrain-related deaths.

Pros: emotional impact, visual effects quality

Cons: crash stability, cross-play support

#27 South of Midnight
3.6

Traversal feel was praised when momentum clicked, though one review criticized limits on chaining airborne abilities.

Pros: atmosphere, voice acting

Cons: world interactivity, camera behavior

#28 Monster Hunter Wilds
3.6

Movement feel was mixed: one reviewer still felt locked in sluggish animations, while another praised silky-smooth mount movement.

Pros: art direction, cross-play support

Cons: dialogue quality, monetization fairness

#29 Lego Voyagers
3.2

Rolling a cuboid brick was often charming and fitting, but reviewers also noted odd cadence, clumsiness, and occasional frustration.

Pros: writing quality, checkpoint system

Cons: menu usability, user interface design

#30 Atomfall
3.2

Movement feel had limited mixed evidence, with one reviewer finding heart-rate traversal restrictions occasionally annoying but not enjoyment-breaking.

Pros: art direction, frame rate stability

Cons: boss design, camera behavior

#31 Cronos: The New Dawn
3.0

Movement was intentionally heavy and divisive; some accepted the vulnerability it created, while others criticized slow, clunky traversal and the lack of quick evasive options.

Pros: core gameplay loop, emotional impact

Cons: checkpoint system, bug frequency

#32 Clair Obscur: Expedition 33
3.0

Movement drew a mild complaint for characters catching on floor geometry during exploration.

Pros: monetization fairness, microtransaction impact

Cons: platforming precision, menu usability

#33 Silent Hill f
3.0

Movement was described as deliberately sluggish and gradual, fitting vulnerability but making navigation and fights feel heavy.

Pros: voice acting, emotional impact

Cons: family friendliness, menu usability

#34 Capcom Fighting Collection 2
2.8

Movement is mixed: several reviewers call some 3D fighters floaty, clunky, or awful to move, while others still find the resulting action fun.

Pros: emotional impact, sound design

Cons: cross-play support, boss design

#35 The Alters
2.8

Movement drew mixed-to-negative notes, with one reviewer calling traversal cumbersome and another saying Jan could feel awkward or get stuck.

Pros: controls responsiveness, onboarding experience

Cons: crash stability, grind level

#36 Little Nightmares III
2.7

Movement feel was mixed to negative: the umbrella added a small wrinkle, but mechanical clunkiness and sluggish movement remained common caveats.

Pros: load times, haptic feedback integration

Cons: save system reliability, aiming precision

#37 Fatal Fury: City of the Wolves
2.5

Movement feel receives isolated criticism from a reviewer who found the game clunky compared with faster fighters.

Pros: emotional impact, animation quality

Cons: enemy variety, server reliability

#38 Kingdom Come: Deliverance II
2.5

One reviewer felt early traversal was unnecessarily taxing, especially before stronger equipment and better mobility options eased the burden.

Pros: soundtrack quality, fun factor

Cons: checkpoint system, family friendliness