Best 2025 Video Games for user interface design

#1 Donkey Kong Bananza
5.0

User interface design was praised for the helpful layer checklist that makes collectible tracking easier.

Pros: gameplay mechanics, world interactivity

Cons: economy and resource balance, enemy variety

#2 Hades II
5.0

The interface receives praise for carrying the art direction into menus and buttons, putting Supergiant near the top of UI craft.

Pros: skill tree depth, dialogue quality

Cons: emotional impact, economy and resource balance

#3 Kirby Air Riders
5.0

One reviewer praised the presentation, menus, UI, unlocks, sound, and graphics as beautiful.

Pros: flying mechanics, exploration quality

Cons: AI behavior, boss design

#4 Shinobi: Art of Vengeance
5.0

User interface design receives praise for being clean and easy to navigate.

Pros: graphics quality, environmental detail

Cons: bug frequency, dialogue quality

#5 Dragon Quest I & II HD-2D Remake
4.7

Interface changes, shortcut assignments, and UI overhaul were praised for making these old games easier to play.

Pros: visual effects quality, environmental detail

Cons: AI behavior, level design

#7 Kingdom Come: Deliverance II
4.5

UI feedback was positive when reviewers discussed improved, adaptable, or visually polished interface presentation.

Pros: soundtrack quality, fun factor

Cons: checkpoint system, family friendliness

#8 Death Stranding 2: On the Beach
4.5

User interface design is praised for thoughtful fictional UI and a radial menu that makes road management easier.

Pros: animation quality, facial animations

Cons: quest design, AI behavior

#9 Trails in the Sky 1st Chapter
4.5

User interface design was praised for easy navigation and a modern UI, though evidence was limited.

Pros: protagonist appeal, art direction

Cons: camera behavior, tutorial quality

#10 Capcom Fighting Collection 2
4.5

The user interface is praised as sleek and easy to enter from the outset.

Pros: emotional impact, sound design

Cons: cross-play support, boss design

#11 Fantasy Life i: The Girl Who Steals Time
4.5

The customization interface is praised for letting players place and manage island objects quickly and efficiently.

Pros: load times, crash stability

Cons: originality, voice acting

#12 Hollow Knight: Silksong
4.5

User interface design has limited positive evidence around attractive mission HUD illustrations and attention to detail.

Pros: core gameplay loop, world interactivity

Cons: loot system, accessibility options

#13 Hyrule Warriors: Age of Imprisonment
4.5

User interface design was mixed, with praise for faithful Zelda-style menus but other reviews criticizing map/interface clutter.

Pros: animation quality, multiplayer design

Cons: save system reliability, companion AI

#14 The First Berserker: Khazan
4.5

User interface design earns praise for an encyclopedia that explains abilities and systems.

Pros: core gameplay loop, controls responsiveness

Cons: mission design, learning curve

#15 South of Midnight
4.4

User interface design was praised for simple navigation and a fitting aesthetic touch.

Pros: atmosphere, voice acting

Cons: world interactivity, camera behavior

#16 The Alters
4.2

UI design was mostly praised as clean, tactile, and not intrusive, with some interface quirks noted.

Pros: controls responsiveness, onboarding experience

Cons: crash stability, grind level

#17 Digimon Story Time Stranger
4.0

UI design was polarized: some reviewers called it clean and easy, while another strongly criticized clutter and constant pop-ups.

Pros: atmosphere, world-building

Cons: HUD clarity, fast travel convenience

#18 Elden Ring Nightreign
4.0

User interface design was considered streamlined in inventory and improved through later UI updates.

Pros: emotional impact, visual effects quality

Cons: crash stability, cross-play support

#19 Avowed
4.0

UI options such as text sizing and subtitles were appreciated as useful interface support.

Pros: tutorial quality, level design

Cons: stealth mechanics, endgame content

#20 Ghost of Yōtei
3.5

UI evidence is mixed: restrained maps and menus are praised, but one reviewer reports low-contrast text and hard-to-see map elements.

Pros: movement feel, environmental detail

Cons: puzzle design, age appropriateness

#21 Absolum
3.5

User interface design was mostly fine but received a handheld-specific caveat around small text and lack of font scaling.

Pros: mission design, world interactivity

Cons: quest design, endgame content

#22 The Outer Worlds 2
3.3

Interface design was split between a UI that stayed out of the way and a cluttered UI complaint.

Pros: world-building, mission design

Cons: mission variety, enemy variety

#23 Cronos: The New Dawn
3.1

User interface and inventory usability drew mixed evidence, with some one-button convenience but repeated irritation around inventory management and reloading.

Pros: core gameplay loop, emotional impact

Cons: checkpoint system, bug frequency

#24 Fatal Fury: City of the Wolves
3.0

User interface design is divisive: some like the comic-book styling, while others criticize small text, weak UI, or barebones menus.

Pros: emotional impact, animation quality

Cons: enemy variety, server reliability

#25 Clair Obscur: Expedition 33
2.8

The user interface drew criticism for clutter and painful Picto/menu navigation despite stylish presentation.

Pros: monetization fairness, microtransaction impact

Cons: platforming precision, menu usability

#26 Silent Hill f
2.8

User interface design was split between praise for the journal’s care and criticism of poor organization in notes and collectibles.

Pros: voice acting, emotional impact

Cons: family friendliness, menu usability

#27 Mario Kart World Review
2.5

User interface design was mixed-to-negative, with complaints about missed music selection and underdeveloped online feature presentation.

Pros: animation quality, sound design

Cons: difficulty balance, AI behavior

#28 Arc Raiders
2.5

Inventory UI was criticized for lacking search and customization even though basic grouping exists.

Pros: frame rate stability, platform-specific feature support

Cons: voice acting, writing quality

#29 Atomfall
2.5

User interface design had limited negative evidence, with one reviewer saying full-screen menus broke immersion.

Pros: art direction, frame rate stability

Cons: boss design, camera behavior

#30 Borderlands 4
2.2

User interface design is one of the clearest pain points, criticized as poorly conceived, flat, slow, or a step backward despite one positive UI comparison note.

Pros: sandbox freedom, art direction

Cons: polish, save system reliability

#31 Lego Voyagers
2.2

Interface clarity was criticized where the game's visual language made interactable options or progress less obvious.

Pros: writing quality, checkpoint system

Cons: menu usability, user interface design

#32 Battlefield 6
2.0

UI design was a common complaint, especially streaming-app-style menus and loadout screens.

Pros: haptic feedback integration, performance optimization

Cons: pacing, microtransaction impact

#33 Goodnight Universe
2.0

User interface design had a negative console/set-piece example where cursor text highlighting bogged down the experience.

Pros: side character depth, visual effects quality

Cons: user interface design, handheld play suitability

#34 Monster Hunter Wilds
2.0

User interface design was criticized where radial menus felt unresponsive and UI friction recurred during repeated hunt cycles.

Pros: art direction, cross-play support

Cons: dialogue quality, monetization fairness

#35 Pokémon Legends: Z-A
2.0

User interface design drew criticism where feedback during combat was hard to parse.

Pros: crash stability, gameplay mechanics

Cons: AI behavior, monetization fairness

#36 Marathon
1.8

The interface is the most consistent criticism. Menus, inventory icons, loot management, and information density are stylish but frequently described as cluttered, confusing, or unnecessarily hard to use.

Pros: world interactivity, voice acting

Cons: menu usability, HUD clarity

#37 Civilization VII
1.7

The user interface was the most repeated complaint, often described as inadequate, ugly, missing information, or confusing even when later improved.

Pros: animation quality, controls responsiveness

Cons: matchmaking quality, user interface design