camera behavior

#1
Camera presentation during counters is praised for making precise parries feel especially rewarding.
#2
Camera behavior has limited evidence but is positive, with one review saying camera controls rotate quickly enough without becoming disorienting.
#3
Camera behavior is supported by developer comments about an immersive camera system carried forward from recent LEGO design changes.
#4
Camera behavior includes a new 3D camera, first-person vent sections, and shifts from third person to first person. The camera changes support claustrophobic horror and exploration.
#5
Camera behavior is positively supported through dynamic camera work in cinematic moments. The evidence relates mostly to supers and overkills, not normal match readability.
#6
The supported evidence concerns photo-mode-style zoom-outs that show scenes more fully. It is a narrow but positive camera-related point.
#7
Camera impressions are mixed: some found it solid and helpful, while others mention occasional trouble in specific situations.
#8
Only one preview directly raised camera behavior, criticizing a harsh view change during assassination animations.
#9
Camera-related evidence is limited and mixed, with one preview saying busy third-person action caused some of the shootout to get lost in the midground.
#10
One review says the lock-on camera can feel like it is fighting the player in crowded battles.
#11
Camera behavior is a clear complaint, especially in combat where it can fail to cooperate.
#12
Camera issues are a real weakness, with at least one review citing camera glitches and another criticizing lock-on behavior in crowded fights.