Camera behavior includes a new 3D camera, first-person vent sections, and shifts from third person to first person. The camera changes support claustrophobic horror and exploration.
Camera behavior is positively supported through dynamic camera work in cinematic moments. The evidence relates mostly to supers and overkills, not normal match readability.
Camera-related evidence is limited and mixed, with one preview saying busy third-person action caused some of the shootout to get lost in the midground.