Navigation evidence centers on building a mental map of pathways, scouting routes, and understanding available tactical options without drawing attention.
Navigation support appears through cameras guiding the player and a scanning pulse that briefly highlights enemy positions. Evidence is limited to one preview section.
Navigation evidence is mixed, with weather-based sea navigation and a returning notoriety indicator praised while the minimap-to-compass change may divide players.
Map and navigation design is excellent in scale and diversity but can feel overloaded, with some reviewers praising freedom and others saying the map gives too much information without enough decision help.
Map and navigation design receives limited evidence through the hub-based mode navigation. The scored review describes how players engage with modes through the hub world rather than praising it strongly.
Navigation is weakly supported and negative. One review specifically notes the lack of an in-game map and moments of feeling lost or unsure what to do.