menu usability

#1
The supported evidence praises tooltip behavior and keyword searching, making menu usability a strength for build planning and discovery.
#2
Menus are easy to use and keep key information accessible without forcing too much friction between encounters.
#3
Menus are described as straightforward and easy to understand.
#4
Menu usability is mixed. Sources mention arcade, training, multiplayer, and launch modes, but one negative impression says the player had to pause repeatedly to find controller information.
#5
Menu usability receives a modest score because one review says menu button presses are not snappy despite having a satisfying feel.
#6
Menu usability is one of the weaker areas, with reviewers calling menus bloated, information-heavy, or insufficiently instructive in tools like EventLab.
#7
Menu usability is mixed-to-negative because multiple reviews dislike the lobby-as-menu structure, forced extra steps, or confusing navigation, even when some menu shortcuts help.
#8
Menu navigation is a recurring pain point once systems and options pile up.
#9
Menu usability is limited by Vault clutter in later chapters, where minor and major clues can occupy the same space and become hard to manage.
#10
Menus and information tools are usable but not especially welcoming or clear to parse quickly.
#11
Menu usability is a weak area because inventory and storage management are described as frustrating or terrible.
#12
Room-match navigation was criticized for relying on a slow-moving cursor and feeling awkward.