Best 2025 Video Games for combat system

#1 Absolum
4.9

Combat was the clearest strength, with reviewers repeatedly praising its feel, depth, combo freedom, and beat-em-up fundamentals.

Pros: mission design, world interactivity

Cons: quest design, endgame content

#2 Shinobi: Art of Vengeance
4.9

Combat is the most consistently praised attribute, with reviewers calling it fluid, deep, expressive, satisfying, and central to the game’s appeal.

Pros: graphics quality, environmental detail

Cons: bug frequency, dialogue quality

#3 Hades II
4.8

Combat is one of the clearest strengths: fast, satisfying, tactical, and deeper than before, with only scattered concerns about flow or screen clutter.

Pros: skill tree depth, dialogue quality

Cons: emotional impact, economy and resource balance

#4 Clair Obscur: Expedition 33
4.7

Combat was the most consistently praised system, with reviewers highlighting active dodges, parries, character-specific mechanics, and satisfying turn-based depth; a few found it divisive or demanding.

Pros: monetization fairness, microtransaction impact

Cons: platforming precision, menu usability

#5 Capcom Fighting Collection 2
4.7

Combat is widely described as tactical, deep, and enjoyable, with standout praise for Capcom vs. SNK, Street Fighter Alpha, and the Power Stone-style action.

Pros: emotional impact, sound design

Cons: cross-play support, boss design

#6 Final Fantasy Tactics: The Ivalice Chronicles
4.7

The tactical combat system was one of the most consistently praised elements, described as fun, strategic, and still genre-leading.

Pros: emotional impact, polish

Cons: bug frequency, crash stability

#7 The First Berserker: Khazan
4.7

Combat is the product’s clearest strength: reviewers repeatedly call it fast, satisfying, deep, and among the genre’s best, with only a few reservations about stamina or consistency.

Pros: core gameplay loop, controls responsiveness

Cons: mission design, learning curve

#8 Borderlands 4
4.7

Combat is the strongest consensus point: reviewers praise punchy gunplay, chaotic fights, and responsive shooting, despite a few concerns about repetition or tuning.

Pros: sandbox freedom, art direction

Cons: polish, save system reliability

#9 Hollow Knight: Silksong
4.7

Combat is a major strength, described as fast, precise, tense, dance-like, and rewarding, though some reviews tie its highs to demanding difficulty.

Pros: core gameplay loop, world interactivity

Cons: loot system, accessibility options

#10 Ghost of Yōtei
4.7

Combat is the most broadly praised system, with fluid parries, weapon-swapping, violent impact, and strong duels; criticisms focus on rigidity or fatigue in the rock-paper-scissors weapon setup.

Pros: movement feel, environmental detail

Cons: puzzle design, age appropriateness

#11 Arc Raiders
4.7

Combat drew broad praise for tense, punchy, tactical third-person firefights, with only a few reviews calling it cumbersome or mediocre.

Pros: frame rate stability, platform-specific feature support

Cons: voice acting, writing quality

#12 Trails in the Sky 1st Chapter
4.6

Combat drew the strongest agreement: reviewers liked the hybrid real-time and command-battle system, though a few found the action side simple.

Pros: protagonist appeal, art direction

Cons: camera behavior, tutorial quality

#13 Hyrule Warriors: Age of Imprisonment
4.6

Combat was the clearest strength across the review set, often called deep, reactive, satisfying, or the best Hyrule Warriors has felt.

Pros: animation quality, multiplayer design

Cons: save system reliability, companion AI

#14 Battlefield 6
4.5

combat and gunplay were repeatedly praised as satisfying, impactful, and series-leading.

Pros: haptic feedback integration, performance optimization

Cons: pacing, microtransaction impact

#15 Monster Hunter Wilds
4.5

Combat was the clearest consensus strength, praised as fluid, satisfying, richer, dynamic, and in some cases the best the series has felt.

Pros: art direction, cross-play support

Cons: dialogue quality, monetization fairness

#16 Donkey Kong Bananza
4.5

Combat was viewed positively when material properties affected enemy encounters and made fights more strategic than simple punching.

Pros: gameplay mechanics, world interactivity

Cons: economy and resource balance, enemy variety

#17 Doom: The Dark Ages
4.5

Combat drew the strongest agreement, with most reviewers praising shield-led, melee-heavy gunfights, while a minority felt the defensive shift weakened Doom’s flow.

Pros: environmental detail, polish

Cons: camera behavior, value for money

#18 Fatal Fury: City of the Wolves
4.4

Most reviewers find the combat deep, satisfying, and well considered, while a minority feel it is watered down or clunky compared with other fighters.

Pros: emotional impact, animation quality

Cons: enemy variety, server reliability

#19 Pokémon Legends: Z-A
4.3

Real-time combat was the dominant positive, widely praised as fresh and exciting, though a few reviewers called it clunky, spammy, or poorly refined.

Pros: crash stability, gameplay mechanics

Cons: AI behavior, monetization fairness

#20 Dragon Quest I & II HD-2D Remake
4.3

Combat was widely seen as engaging and more strategic, though several reviewers noted Dragon Quest I's solo fights could become frustrating or unfair.

Pros: visual effects quality, environmental detail

Cons: AI behavior, level design

#21 Digimon Story Time Stranger
4.2

Combat drew broad praise for its turn-based depth, weakness systems, and boss demands, although some reviewers found normal encounters or HP-heavy fights less exciting.

Pros: atmosphere, world-building

Cons: HUD clarity, fast travel convenience

#22 Avowed
4.2

Combat was one of the most consistently praised elements, especially magic, responsiveness, and build variety, despite repetition and gear-gating complaints.

Pros: tutorial quality, level design

Cons: stealth mechanics, endgame content

#23 Elden Ring Nightreign
4.1

Combat drew strong praise when it retained Elden Ring's timing and aggression, though a few reviewers felt the multiplayer format strained the system.

Pros: emotional impact, visual effects quality

Cons: crash stability, cross-play support

#24 The Outer Worlds 2
4.1

Combat was widely seen as a major improvement, especially gunplay, though melee feel and RPG-shooter limitations kept some scores mixed.

Pros: world-building, mission design

Cons: mission variety, enemy variety

#25 Kingdom Come: Deliverance II
4.1

Combat drew broad attention for its realism, skill focus, and improvements, though several reviewers still found it harsh, clunky, or frustrating early on.

Pros: soundtrack quality, fun factor

Cons: checkpoint system, family friendliness

#26 Civilization VII
4.1

Combat was one of the most consistently praised systems thanks to commanders, easier army movement, and reduced tedium, though a few reviewers found war only adequate or overused.

Pros: animation quality, controls responsiveness

Cons: matchmaking quality, user interface design

#27 Death Stranding 2: On the Beach
4.0

Combat is widely seen as tighter and more viable than before, but several reviewers still found it basic, intrusive, or less compelling than traversal.

Pros: animation quality, facial animations

Cons: quest design, AI behavior

#28 Little Nightmares III
4.0

Combat drew limited but positive notice when Carnavale forced the pair into tense teamwork against doll enemies.

Pros: load times, haptic feedback integration

Cons: save system reliability, aiming precision

#29 Split Fiction
4.0

Combat was described positively when the game shifts into shooter and action-platforming sequences.

Pros: puzzle design, level design

Cons: exploration quality, side character depth

#30 Assassin's Creed Shadows
3.9

Combat is widely seen as stronger and more deliberate than recent entries, especially with Yasuke, though a few critics still found it clumsy or underdeveloped.

Pros: environmental detail, cross-save support

Cons: writing quality, enemy variety

#31 Cronos: The New Dawn
3.8

Combat was the most divisive attribute: many found it tense, strategic, and satisfying, while several called it rote, grating, clunky, or too derivative.

Pros: core gameplay loop, emotional impact

Cons: checkpoint system, bug frequency

#32 Fantasy Life i: The Girl Who Steals Time
3.5

Combat is commonly seen as simple and accessible; several reviewers still find it enjoyable or dynamic, while a few call it shallow.

Pros: load times, crash stability

Cons: originality, voice acting

#33 Metroid Prime 4: Beyond
3.5

Combat was generally seen as satisfying and polished, but some reviewers criticized repeated waves, limited enemy interplay, or mixed encounter pacing.

Pros: world-building, frame rate stability

Cons: companion AI, upgrade system

#34 Kirby Air Riders
3.2

Combat was praised when folded into chaotic group play, but precise one-on-one targeting exposed the limits of the control scheme.

Pros: flying mechanics, exploration quality

Cons: AI behavior, boss design

#35 Metal Gear Solid Delta: Snake Eater
3.2

Combat impressions are mixed: one reviewer called it a great action game when needed, while others found melee or modern CQC uneven.

Pros: world interactivity, sandbox freedom

Cons: crash stability, learning curve

#36 The Alters
3.1

Combat-like anomaly encounters were generally seen as simple or secondary; some found them fitting, while others called them weak or uneven.

Pros: controls responsiveness, onboarding experience

Cons: crash stability, grind level

#37 Atomfall
3.1

Combat drew the widest split: some praised its desperate, weighty firefights and satisfying weapons, while many called melee clunky, bland, janky, or underdeveloped.

Pros: art direction, frame rate stability

Cons: boss design, camera behavior

#38 Silent Hill f
3.1

Combat was the most divisive attribute: several reviewers liked the melee pressure and thematic vulnerability, while many others found it clunky, overemphasized, unrewarding, or exhausting by the final act.

Pros: voice acting, emotional impact

Cons: family friendliness, menu usability

#39 South of Midnight
2.7

Combat was the most common weakness, praised in a few reviews for chunky or quick encounters but more often criticized as shallow, basic, or repetitive.

Pros: atmosphere, voice acting

Cons: world interactivity, camera behavior