Best 2025 Video Games for map and navigation design

#1 Absolum
5.0

Map and navigation design was praised for making routes and playthroughs feel meaningfully different.

Pros: mission design, world interactivity

Cons: quest design, endgame content

#2 Death Stranding 2: On the Beach
5.0

Map and navigation design gets strong praise from the Route Simulator and more convenient route planning.

Pros: animation quality, facial animations

Cons: quest design, AI behavior

#3 Donkey Kong Bananza
4.8

Map and navigation design was praised for objective guidance, clear 3D mapping, and helping players avoid getting lost.

Pros: gameplay mechanics, world interactivity

Cons: economy and resource balance, enemy variety

#4 Ghost of Yōtei
4.8

Navigation is strongly praised for wind guidance, readable maps, organic discovery, spyglass/map ideas, and low UI clutter.

Pros: movement feel, environmental detail

Cons: puzzle design, age appropriateness

#5 Silent Hill f
4.8

Map and navigation design was praised where reviewers highlighted strong map layout and clear side-area structure.

Pros: voice acting, emotional impact

Cons: family friendliness, menu usability

#7 Kingdom Come: Deliverance II
4.6

Maps were praised for medieval flair and exquisite town art, supporting the game’s historical presentation.

Pros: soundtrack quality, fun factor

Cons: checkpoint system, family friendliness

#8 Digimon Story Time Stranger
4.5

Navigation drew praise in one review for clearly structured areas, appropriate fast travel, and easy map overlay access.

Pros: atmosphere, world-building

Cons: HUD clarity, fast travel convenience

#9 The Alters
4.3

Map and navigation design was praised for clever fast travel and tense maze-like routing that reduced backtracking.

Pros: controls responsiveness, onboarding experience

Cons: crash stability, grind level

#10 Trails in the Sky 1st Chapter
4.3

Map and navigation design was mostly praised for reducing friction, though one reviewer disliked markers spoiling riddle-style quests.

Pros: protagonist appeal, art direction

Cons: camera behavior, tutorial quality

#11 Dragon Quest I & II HD-2D Remake
4.2

Navigation tools were praised for streamlining play, though objective markers could make some classic item hunts feel too rudimentary.

Pros: visual effects quality, environmental detail

Cons: AI behavior, level design

#12 Kirby Air Riders
4.2

City Trial's map was praised for rewarding learning and shifting play, though one reviewer called the city bland after repeats.

Pros: flying mechanics, exploration quality

Cons: AI behavior, boss design

#13 Hollow Knight: Silksong
4.1

Map and navigation design is mixed: several reviews praise map structure and direction, but others dislike incomplete map support and 100% cleanup.

Pros: core gameplay loop, world interactivity

Cons: loot system, accessibility options

#14 Arc Raiders
4.1

Maps were praised for flow, markings, extraction pressure, and strategic navigation, with routes and timers reinforcing tension.

Pros: frame rate stability, platform-specific feature support

Cons: voice acting, writing quality

#15 Assassin's Creed Shadows
4.1

Map and navigation design earns praise for objectives, clues, scouting, and reduced handholding, but one reviewer found the vague search approach unreliable.

Pros: environmental detail, cross-save support

Cons: writing quality, enemy variety

#16 Metroid Prime 4: Beyond
4.0

Navigation was approachable and sometimes praised, but aggressive guidance and logbook tracking issues split opinion.

Pros: world-building, frame rate stability

Cons: companion AI, upgrade system

#18 The First Berserker: Khazan
4.0

Map and navigation design is praised for clear mission information and segmentation.

Pros: core gameplay loop, controls responsiveness

Cons: mission design, learning curve

#19 Shinobi: Art of Vengeance
3.8

Map and navigation design is mixed: reviewers like map clarity and fast travel, but some cite confusing secret tracking or unclear pits.

Pros: graphics quality, environmental detail

Cons: bug frequency, dialogue quality

#20 Hades II
3.8

Navigation/pathing is mildly criticized by one reviewer who wanted more agency and route variety.

Pros: skill tree depth, dialogue quality

Cons: emotional impact, economy and resource balance

#21 Fatal Fury: City of the Wolves
3.5

Map and navigation design gets mild praise for a stylish map-screen approach, even though exploration remains limited.

Pros: emotional impact, animation quality

Cons: enemy variety, server reliability

#22 Monster Hunter Wilds
3.4

Map and navigation design was mixed, with praise for the new map system offset by clutter, confusion, and navigation friction.

Pros: art direction, cross-play support

Cons: dialogue quality, monetization fairness

#23 Atomfall
3.2

Map and navigation design was divisive: organic clue-based navigation impressed some, but vague objectives and missing area maps frustrated others.

Pros: art direction, frame rate stability

Cons: boss design, camera behavior

#24 Cronos: The New Dawn
3.1

Navigation was mixed: one reviewer found the lack of a map confounding, while another rarely got lost.

Pros: core gameplay loop, emotional impact

Cons: checkpoint system, bug frequency

#25 Metal Gear Solid Delta: Snake Eater
3.1

Map and navigation design has mixed evidence: compass guidance helps modern players, while missed tools and visibility issues caused frustration.

Pros: world interactivity, sandbox freedom

Cons: crash stability, learning curve

#26 Elden Ring Nightreign
3.1

Map and navigation design was mixed, with praise for purposeful terrain but complaints about clutter, landing control, and route clarity.

Pros: emotional impact, visual effects quality

Cons: crash stability, cross-play support

#27 Hyrule Warriors: Age of Imprisonment
3.1

Map and navigation design was mixed, with useful territory/progression structure offset by cluttered or cheap-feeling interfaces.

Pros: animation quality, multiplayer design

Cons: save system reliability, companion AI

#28 Battlefield 6
3.0

map and navigation design was highly divisive, with praise for some maps but repeated concern over small maps, limited variety, and uneven layouts.

Pros: haptic feedback integration, performance optimization

Cons: pacing, microtransaction impact

#29 Avowed
3.0

Map and navigation design was mixed, with missing custom markers criticized before later updates added them.

Pros: tutorial quality, level design

Cons: stealth mechanics, endgame content

#30 Lego Voyagers
2.8

Navigation was mixed because some reviewers liked organic discovery, while others found objectives or next steps unclear.

Pros: writing quality, checkpoint system

Cons: menu usability, user interface design

#31 The Outer Worlds 2
2.8

Navigation drew criticism for unclear markers, map cursor issues, and unintuitive routes.

Pros: world-building, mission design

Cons: mission variety, enemy variety

#32 Clair Obscur: Expedition 33
2.7

Navigation was the clearest recurring complaint, with reviewers repeatedly wanting more maps, minimaps, or clearer tracking.

Pros: monetization fairness, microtransaction impact

Cons: platforming precision, menu usability

#33 Borderlands 4
2.5

Map and navigation design is mixed-to-negative, with pathing failures, rough navigation, missing minimap complaints, and clunky map controls.

Pros: sandbox freedom, art direction

Cons: polish, save system reliability

#34 Civilization VII
2.4

Map and navigation design drew criticism for limited options and weak generation, but later updates and some reviews praised improved maps or map control.

Pros: animation quality, controls responsiveness

Cons: matchmaking quality, user interface design

#35 South of Midnight
2.4

Map and navigation design drew criticism from a reviewer who got turned around in similar-looking swamp areas.

Pros: atmosphere, voice acting

Cons: world interactivity, camera behavior

#36 Doom: The Dark Ages
2.4

Map and navigation design drew complaints about navigation difficulty, excessive map checking, or secrets already revealed on the map.

Pros: environmental detail, polish

Cons: camera behavior, value for money

#37 Pokémon Legends: Z-A
2.4

Map and navigation design drew criticism when map zoom or Pokédex location guidance made places and Pokémon harder to find.

Pros: crash stability, gameplay mechanics

Cons: AI behavior, monetization fairness

#38 Little Nightmares III
2.3

Map and navigation design leaned negative, with reviewers citing unclear paths, poor visibility, and missed exits.

Pros: load times, haptic feedback integration

Cons: save system reliability, aiming precision

#39 Mario Kart World Review
2.0

Map and navigation design was a repeated concern, with weak tracking, unhelpful maps, and poor collectible visibility called out across reviews.

Pros: animation quality, sound design

Cons: difficulty balance, AI behavior