Best 2025 Video Games for user interface design

#1 Donkey Kong Bananza
5.0

User interface design was praised for the helpful layer checklist that makes collectible tracking easier.

Pros: gameplay mechanics, world interactivity

Cons: economy and resource balance, enemy variety

#2 Hades II
5.0

The interface receives praise for carrying the art direction into menus and buttons, putting Supergiant near the top of UI craft.

Pros: skill tree depth, dialogue quality

Cons: emotional impact, economy and resource balance

#3 Kirby Air Riders
5.0

One reviewer praised the presentation, menus, UI, unlocks, sound, and graphics as beautiful.

Pros: flying mechanics, exploration quality

Cons: AI behavior, boss design

#4 Shinobi: Art of Vengeance
5.0

User interface design receives praise for being clean and easy to navigate.

Pros: graphics quality, environmental detail

Cons: bug frequency, dialogue quality

#5 Dragon Quest I & II HD-2D Remake
4.7

Interface changes, shortcut assignments, and UI overhaul were praised for making these old games easier to play.

Pros: visual effects quality, environmental detail

Cons: AI behavior, level design

#7 Kingdom Come: Deliverance II
4.5

UI feedback was positive when reviewers discussed improved, adaptable, or visually polished interface presentation.

Pros: soundtrack quality, fun factor

Cons: checkpoint system, family friendliness

#8 Death Stranding 2: On the Beach
4.5

User interface design is praised for thoughtful fictional UI and a radial menu that makes road management easier.

Pros: animation quality, facial animations

Cons: quest design, AI behavior

#9 Trails in the Sky 1st Chapter
4.5

User interface design was praised for easy navigation and a modern UI, though evidence was limited.

Pros: protagonist appeal, art direction

Cons: camera behavior, tutorial quality

#10 Capcom Fighting Collection 2
4.5

The user interface is praised as sleek and easy to enter from the outset.

Pros: emotional impact, sound design

Cons: cross-play support, boss design

#11 Fantasy Life i: The Girl Who Steals Time
4.5

The customization interface is praised for letting players place and manage island objects quickly and efficiently.

Pros: load times, crash stability

Cons: originality, voice acting

#12 Hollow Knight: Silksong
4.5

User interface design has limited positive evidence around attractive mission HUD illustrations and attention to detail.

Pros: core gameplay loop, world interactivity

Cons: loot system, accessibility options

#13 Hyrule Warriors: Age of Imprisonment
4.5

User interface design was mixed, with praise for faithful Zelda-style menus but other reviews criticizing map/interface clutter.

Pros: animation quality, multiplayer design

Cons: save system reliability, companion AI

#14 The First Berserker: Khazan
4.5

User interface design earns praise for an encyclopedia that explains abilities and systems.

Pros: core gameplay loop, controls responsiveness

Cons: mission design, learning curve

#15 South of Midnight
4.4

User interface design was praised for simple navigation and a fitting aesthetic touch.

Pros: atmosphere, voice acting

Cons: world interactivity, camera behavior

#16 The Alters
4.2

UI design was mostly praised as clean, tactile, and not intrusive, with some interface quirks noted.

Pros: controls responsiveness, onboarding experience

Cons: crash stability, grind level

#17 Digimon Story Time Stranger
4.0

UI design was polarized: some reviewers called it clean and easy, while another strongly criticized clutter and constant pop-ups.

Pros: atmosphere, world-building

Cons: HUD clarity, fast travel convenience

#18 Elden Ring Nightreign
4.0

User interface design was considered streamlined in inventory and improved through later UI updates.

Pros: emotional impact, visual effects quality

Cons: crash stability, cross-play support

#19 Avowed
4.0

UI options such as text sizing and subtitles were appreciated as useful interface support.

Pros: tutorial quality, level design

Cons: stealth mechanics, endgame content

#20 Ghost of Yōtei
3.5

UI evidence is mixed: restrained maps and menus are praised, but one reviewer reports low-contrast text and hard-to-see map elements.

Pros: movement feel, environmental detail

Cons: puzzle design, age appropriateness

#21 Absolum
3.5

User interface design was mostly fine but received a handheld-specific caveat around small text and lack of font scaling.

Pros: mission design, world interactivity

Cons: quest design, endgame content

#22 The Outer Worlds 2
3.3

Interface design was split between a UI that stayed out of the way and a cluttered UI complaint.

Pros: world-building, mission design

Cons: mission variety, enemy variety

#23 Cronos: The New Dawn
3.1

User interface and inventory usability drew mixed evidence, with some one-button convenience but repeated irritation around inventory management and reloading.

Pros: core gameplay loop, emotional impact

Cons: checkpoint system, bug frequency

#24 Fatal Fury: City of the Wolves
3.0

User interface design is divisive: some like the comic-book styling, while others criticize small text, weak UI, or barebones menus.

Pros: emotional impact, animation quality

Cons: enemy variety, server reliability

#25 Clair Obscur: Expedition 33
2.8

The user interface drew criticism for clutter and painful Picto/menu navigation despite stylish presentation.

Pros: monetization fairness, microtransaction impact

Cons: platforming precision, menu usability

#26 Silent Hill f
2.8

User interface design was split between praise for the journal’s care and criticism of poor organization in notes and collectibles.

Pros: voice acting, emotional impact

Cons: family friendliness, menu usability

#27 Mario Kart World Review
2.5

User interface design was mixed-to-negative, with complaints about missed music selection and underdeveloped online feature presentation.

Pros: animation quality, sound design

Cons: difficulty balance, AI behavior

#28 Arc Raiders
2.5

Inventory UI was criticized for lacking search and customization even though basic grouping exists.

Pros: frame rate stability, platform-specific feature support

Cons: voice acting, writing quality

#29 Atomfall
2.5

User interface design had limited negative evidence, with one reviewer saying full-screen menus broke immersion.

Pros: art direction, frame rate stability

Cons: boss design, camera behavior

#30 Borderlands 4
2.2

User interface design is one of the clearest pain points, criticized as poorly conceived, flat, slow, or a step backward despite one positive UI comparison note.

Pros: sandbox freedom, art direction

Cons: polish, save system reliability

#31 Lego Voyagers
2.2

Interface clarity was criticized where the game's visual language made interactable options or progress less obvious.

Pros: writing quality, checkpoint system

Cons: menu usability, user interface design

#32 Battlefield 6
2.0

UI design was a common complaint, especially streaming-app-style menus and loadout screens.

Pros: haptic feedback integration, performance optimization

Cons: pacing, microtransaction impact

#33 Goodnight Universe
2.0

User interface design had a negative console/set-piece example where cursor text highlighting bogged down the experience.

Pros: side character depth, visual effects quality

Cons: user interface design, handheld play suitability

#34 Monster Hunter Wilds
2.0

User interface design was criticized where radial menus felt unresponsive and UI friction recurred during repeated hunt cycles.

Pros: art direction, cross-play support

Cons: dialogue quality, monetization fairness

#35 Pokémon Legends: Z-A
2.0

User interface design drew criticism where feedback during combat was hard to parse.

Pros: crash stability, gameplay mechanics

Cons: AI behavior, monetization fairness

#36 Civilization VII
1.7

The user interface was the most repeated complaint, often described as inadequate, ugly, missing information, or confusing even when later improved.

Pros: animation quality, controls responsiveness

Cons: matchmaking quality, user interface design