Best 2025 Video Games for level design

#1 Hollow Knight: Silksong
4.9

Level design is strongly praised for seamless area flow, purposeful rooms, thoughtful platform placement, and dense Metroidvania structure.

Pros: core gameplay loop, world interactivity

Cons: loot system, accessibility options

#2 Donkey Kong Bananza
4.8

Level design was widely admired for dense, layered spaces, fresh ideas, and challenge variety, especially once the game opens up.

Pros: gameplay mechanics, world interactivity

Cons: economy and resource balance, enemy variety

#3 Split Fiction
4.8

Level design stood out for memorable finales, strong set pieces, and mechanics that could sustain larger ideas.

Pros: puzzle design, level design

Cons: exploration quality, side character depth

#4 Avowed
4.8

Level design was praised for verticality, density, handcrafted routes, and spaces that felt larger than their footprint.

Pros: tutorial quality, level design

Cons: stealth mechanics, endgame content

#5 Death Stranding 2: On the Beach
4.8

Level and environment design is praised for being more thoughtful and confident in how it leverages traversal.

Pros: animation quality, facial animations

Cons: quest design, AI behavior

#6 Silent Hill f
4.8

Level design was praised for compact, meaningful areas and strong map layout, especially when supporting exploration, puzzles, and atmosphere.

Pros: voice acting, emotional impact

Cons: family friendliness, menu usability

#8 Capcom Fighting Collection 2
4.7

Stage and level design earn praise for evolving Power Stone arenas and thoughtful layouts that support strategy and spectacle.

Pros: emotional impact, sound design

Cons: cross-play support, boss design

#9 Hades II
4.6

Level design is praised for distinct areas, route variety, and region-specific mechanics that add structure beyond simple room chains.

Pros: skill tree depth, dialogue quality

Cons: emotional impact, economy and resource balance

#10 Arc Raiders
4.6

Maps received strong praise for flow, density, varied spaces, and strategic layouts across multiple reviews.

Pros: frame rate stability, platform-specific feature support

Cons: voice acting, writing quality

#12 Kingdom Come: Deliverance II
4.5

One reviewer praised the way locations were recontextualized into memorable set-pieces that rewarded planning and awareness.

Pros: soundtrack quality, fun factor

Cons: checkpoint system, family friendliness

#13 Kirby Air Riders
4.5

Track design was usually praised for style, branching, and spectacle, with only a few complaints about cramped layouts or visual overload.

Pros: flying mechanics, exploration quality

Cons: AI behavior, boss design

#14 Lego Voyagers
4.4

Reviewers praised level design for its handcrafted worlds, co-op readability, and sense of wonder, with a few comments on unclear routes.

Pros: writing quality, checkpoint system

Cons: menu usability, user interface design

#15 Marathon
4.4

Map design improves noticeably as the game opens up, with Outpost and Cryo Archive earning especially strong praise for verticality, secrets, and combat flow. The earliest maps are more divisive...

Pros: world interactivity, voice acting

Cons: menu usability, HUD clarity

#16 Tony Hawk’s Pro Skater 3 + 4
4.3

Level design was broadly positive, especially THPS3 classics and the new Waterpark/Pinball/Movie Studio stages, though some THPS4 conversions drew criticism.

Pros: core gameplay loop, controls responsiveness

Cons: crash stability, cross-save support

#17 The Outer Worlds 2
4.3

Dense openings and dungeon spaces earned strong praise, with reviewers singling out alternate routes and thoughtful layouts.

Pros: world-building, mission design

Cons: mission variety, enemy variety

#18 Metroid Prime 4: Beyond
4.3

The main facilities drew praise for set-piece design and atmosphere, while linearity and the connective hub lowered scores for some critics.

Pros: world-building, frame rate stability

Cons: companion AI, upgrade system

#19 Pokémon Legends: Z-A
4.3

Level design was praised when interiors, rooftops, and compact city layouts felt purposeful, even as repeated streets limited variety.

Pros: crash stability, gameplay mechanics

Cons: AI behavior, monetization fairness

#20 The Alters
4.3

Level and map design were praised for dense, hand-crafted layouts and well-crafted act-specific maps.

Pros: controls responsiveness, onboarding experience

Cons: crash stability, grind level

#21 Monster Hunter Wilds
4.2

Level design was praised for world spaces with nooks, crannies, verticality, and useful layouts.

Pros: art direction, cross-play support

Cons: dialogue quality, monetization fairness

#22 Shinobi: Art of Vengeance
4.1

Level design is usually praised for scale, variety, secrets, and challenge structure, but some reviewers criticize flow, pacing, or underused combat spaces.

Pros: graphics quality, environmental detail

Cons: bug frequency, dialogue quality

#23 Mario Kart World Review
4.0

Dedicated courses earned broad praise, especially standout tracks and Rainbow Road, but route-driven structure and wide connecting roads reduced enthusiasm for some.

Pros: animation quality, sound design

Cons: difficulty balance, AI behavior

#24 Cronos: The New Dawn
4.0

Level design was usually praised for shortcuts, layout, and environmental flow, but a few reviewers noted padding, repetition, or a lack of meaningful puzzle-like structure.

Pros: core gameplay loop, emotional impact

Cons: checkpoint system, bug frequency

#25 Absolum
4.0

Level design earned praise for criss-crossing paths and route variety rather than a purely linear brawler flow.

Pros: mission design, world interactivity

Cons: quest design, endgame content

#26 Clair Obscur: Expedition 33
3.9

Level design ranged from hard-to-navigate areas to extravagant maps with rewarding side paths.

Pros: monetization fairness, microtransaction impact

Cons: platforming precision, menu usability

#27 Elden Ring Nightreign
3.8

Level design split reviewers between praise for purposeful terrain and criticism of copy-pasted or repetitive layouts, with later updates improving map mutations.

Pros: emotional impact, visual effects quality

Cons: crash stability, cross-play support

#28 Doom: The Dark Ages
3.8

Level design received mixed praise for larger arenas, secrets and vistas, but some reviewers found open spaces flatter, bland or less tightly paced.

Pros: environmental detail, polish

Cons: camera behavior, value for money

#29 The First Berserker: Khazan
3.6

Level design is highly divisive: some reviews praise memorable layouts and shortcuts, while others call the levels basic, boring, recycled, or even terrible.

Pros: core gameplay loop, controls responsiveness

Cons: mission design, learning curve

#30 Battlefield 6
3.5

campaign level design had occasional barriers and spawn issues that limited otherwise solid encounters.

Pros: haptic feedback integration, performance optimization

Cons: pacing, microtransaction impact

#31 Little Nightmares III
3.4

Level design was mixed, with praise for standout locations and fair layouts offset by criticism that some design felt lacking or overly linear.

Pros: load times, haptic feedback integration

Cons: save system reliability, aiming precision

#32 South of Midnight
3.4

Level design split opinion, with some praising comfort or scenery and others criticizing railroading, strict linearity, or repetitive structure.

Pros: atmosphere, voice acting

Cons: world interactivity, camera behavior

#33 Trails in the Sky 1st Chapter
3.2

Level design received limited criticism, mainly that some repeated tower-style spaces could feel tedious.

Pros: protagonist appeal, art direction

Cons: camera behavior, tutorial quality

#34 Atomfall
3.0

Level design was mixed: some linear interiors were interesting to explore, but others felt empty, shallow, or short on curated encounters.

Pros: art direction, frame rate stability

Cons: boss design, camera behavior

#35 Fatal Fury: City of the Wolves
3.0

The two-line stage concept is treated as a nostalgic extra, but one reviewer says swapping planes feels odd rather than core to the experience.

Pros: emotional impact, animation quality

Cons: enemy variety, server reliability

#36 Metal Gear Solid Delta: Snake Eater
2.7

Level design is the most obvious old-game seam: reviewers praised the contained structure less than the stealth, citing small zones and dated foundations.

Pros: world interactivity, sandbox freedom

Cons: crash stability, learning curve

#37 Dragon Quest I & II HD-2D Remake
2.5

Dungeon design drew criticism from one reviewer for feeling visually varied but structurally uninspired and light on distinctive traits.

Pros: visual effects quality, environmental detail

Cons: AI behavior, level design

#38 Ghost of Yōtei
2.5

The only scored level-design evidence is critical, describing certain mission spaces as single-route and overly linear.

Pros: movement feel, environmental detail

Cons: puzzle design, age appropriateness

#39 Hyrule Warriors: Age of Imprisonment
2.4

Level design was a repeated weakness, with corridors, boxes, bland routes, and underused depths/sky spaces criticized.

Pros: animation quality, multiplayer design

Cons: save system reliability, companion AI

#40 Digimon Story Time Stranger
2.3

Level design was a recurring weak point, with multiple reviewers calling dungeons linear, basic, repetitive, or hallway-like despite stronger worlds around them.

Pros: atmosphere, world-building

Cons: HUD clarity, fast travel convenience

#41 Assassin's Creed Shadows
2.3

Level and city design drew criticism where locations blurred together or felt artificial rather than fully reactive playgrounds.

Pros: environmental detail, cross-save support

Cons: writing quality, enemy variety

#42 Borderlands 4
2.0

Level design draws negative evidence from a reviewer who felt the open-world gaps were filled with weak filler content.

Pros: sandbox freedom, art direction

Cons: polish, save system reliability