Difficulty balance was mostly praised as strategic and rewarding, with some warnings about spikes or more demanding modes.
Pros: protagonist appeal, art direction
Cons: camera behavior, tutorial quality
Showing Gaming only. Switch back to all Video Games anytime.
Difficulty balance was mostly praised as strategic and rewarding, with some warnings about spikes or more demanding modes.
Pros: protagonist appeal, art direction
Cons: camera behavior, tutorial quality
Difficulty was seen as forgiving but more demanding than earlier Hazelight games, especially for casual or unseasoned partners.
Pros: puzzle design, level design
Cons: exploration quality, side character depth
Difficulty is generally viewed as fair and satisfying, but opinions split on spikes, projectile-heavy sections, undertuned enemies, and some hard optional challenges.
Pros: graphics quality, environmental detail
Cons: bug frequency, dialogue quality
Difficulty balance was broadly improved through new modes, retries, and fallback options, though spikes, hard mode, and old-school grind remained.
Pros: emotional impact, polish
Cons: bug frequency, crash stability
Difficulty is mostly praised for rewarding patience and offering customization, though critics cite easy challenge, high damage, or artificial duel constraints.
Pros: movement feel, environmental detail
Cons: puzzle design, age appropriateness
Difficulty was treated as fair but demanding, with tough Pro Goals and satisfying high-score execution once players learn the systems.
Pros: core gameplay loop, controls responsiveness
Cons: crash stability, cross-save support
Difficulty balance was mostly approachable, with stronger late-game or optional challenges, but several reviewers thought the main path and bosses were easy.
Pros: gameplay mechanics, world interactivity
Cons: economy and resource balance, enemy variety
Difficulty balance was generally flexible because combat and puzzle settings are separate, though some reviewers wanted clearer or more normal middle-ground tuning.
Pros: voice acting, emotional impact
Cons: family friendliness, menu usability
Difficulty balance was highly adjustable and often praised for modular settings, but default challenge spikes felt unfair or punishing to some reviewers.
Pros: art direction, frame rate stability
Cons: boss design, camera behavior
revives made the campaign feel more forgiving.
Pros: haptic feedback integration, performance optimization
Cons: pacing, microtransaction impact
Difficulty is the most divisive attribute: many reviewers call it rewarding and intentional, while others find it cruel, too punishing, or unfairly frictional.
Pros: core gameplay loop, world interactivity
Cons: loot system, accessibility options
Difficulty is seen as challenging and rewarding, but reviewers note the fast pace and fear stacking can create frustration.
Pros: skill tree depth, dialogue quality
Cons: emotional impact, economy and resource balance
Difficulty was generally seen as gentle and approachable, though several reviews noted uneven spikes, tricky tasks, or challenges for younger players.
Pros: writing quality, checkpoint system
Cons: menu usability, user interface design
Difficulty was context-dependent: bosses and higher modes could challenge players, while normal encounters were sometimes easy, repetitive, or auto-battle friendly.
Pros: atmosphere, world-building
Cons: HUD clarity, fast travel convenience
Reviewers generally liked the danger and high stakes, but several warned the punishing consequences and slow early climb can frustrate casual players.
Pros: frame rate stability, platform-specific feature support
Cons: voice acting, writing quality
Difficulty was mixed: some liked the challenge and fairness, while others noted reverse difficulty or uneven spikes.
Pros: world-building, mission design
Cons: mission variety, enemy variety
Difficulty balance was mixed, with tactical higher difficulties and tough bosses offset by comments that Normal or optimized play could be too easy.
Pros: animation quality, multiplayer design
Cons: save system reliability, companion AI
Difficulty was respected for challenge and balance by several reviewers, but tight QTE reliance and late-game balance drew criticism.
Pros: monetization fairness, microtransaction impact
Cons: platforming precision, menu usability
Difficulty is mostly approachable, but reviewers note occasional strictness, combat requirements, or strategically engaging spikes.
Pros: load times, crash stability
Cons: originality, voice acting
Difficulty tuning is mixed: some reviewers recommend higher settings for better engagement, while others found lower stealth settings too easy.
Pros: environmental detail, cross-save support
Cons: writing quality, enemy variety
Difficulty drew mixed comments, from generous solo challenge to complaints that some penalties or modes felt unfair or too easy.
Pros: flying mechanics, exploration quality
Cons: AI behavior, boss design
Difficulty was consistently described as demanding, with reviewers split between rewarding survival-horror challenge and frustrating spikes or inconsistent tuning.
Pros: core gameplay loop, emotional impact
Cons: checkpoint system, bug frequency
Difficulty was often called demanding and unforgiving; reviewers generally treated this as part of the appeal, though not always an easy one.
Pros: soundtrack quality, fun factor
Cons: checkpoint system, family friendliness
Difficulty balance was one of the most debated areas, with some finding it fair and flexible and others criticizing gear checks, sponginess, or uneven scaling.
Pros: tutorial quality, level design
Cons: stealth mechanics, endgame content
Difficulty balance varied widely by reviewer, with praise for parry generosity and sliders but criticism that the game could feel too easy or unfair.
Pros: environmental detail, polish
Cons: camera behavior, value for money
Difficulty split reviewers: many liked the tougher, more meaningful challenge, but several criticized RNG spikes, grinding walls, or frustrating solo encounters.
Pros: visual effects quality, environmental detail
Cons: AI behavior, level design
Difficulty balance was uneven: Rogue Mega fights and late battles could challenge, while standard trainers were often called trivial or easy.
Pros: crash stability, gameplay mechanics
Cons: AI behavior, monetization fairness
Difficulty balance is one of the more divisive areas: some praise fair harder settings, while others say combat, BTs, or traversal became too easy.
Pros: animation quality, facial animations
Cons: quest design, AI behavior
Difficulty is the most contentious attribute: many reviewers find the challenge fair and rewarding, while others report brutal spikes, stamina strain, or unbalanced bosses.
Pros: core gameplay loop, controls responsiveness
Cons: mission design, learning curve
Difficulty balance was mixed: several reviewers valued the pressure, but others found the stress overwhelming or the economy hard for newcomers.
Pros: controls responsiveness, onboarding experience
Cons: crash stability, grind level
Difficulty was mixed: bosses and set pieces could be satisfyingly challenging, but spikes and hand-cramping moments frustrated some players.
Pros: world-building, frame rate stability
Cons: companion AI, upgrade system
Difficulty is mixed: some reviewers say progression feels fair, while others flag Rev Blow answers and balance at low-to-mid levels.
Pros: emotional impact, animation quality
Cons: enemy variety, server reliability
Difficulty balance was uneven across reviews: some found it fair and challenging, while others saw abrupt combat spikes or a flat curve.
Pros: atmosphere, voice acting
Cons: world interactivity, camera behavior
Reviewers agreed the game is not especially challenging; this worked for passive narrative play but may disappoint players seeking demanding gameplay.
Pros: side character depth, visual effects quality
Cons: user interface design, handheld play suitability
Difficulty balance is divided: reviewers enjoy tougher challenge in places, but criticize level spikes, bullet sponges, damage scaling, and lack of difficulty options.
Pros: sandbox freedom, art direction
Cons: polish, save system reliability
Difficulty balance is mixed: higher settings can be fun, but modern controls and AI tuning can make sections too easy or uneven.
Pros: world interactivity, sandbox freedom
Cons: crash stability, learning curve
Difficulty balance was the most divisive area: newcomers found it approachable, but many veterans felt Wilds was too easy and lacked real challenge.
Pros: art direction, cross-play support
Cons: dialogue quality, monetization fairness
Difficulty balance was mixed, ranging from adjustable and fair to overly grind-dependent or punishing in co-op.
Pros: mission design, world interactivity
Cons: quest design, endgame content
Difficulty balance was mostly criticized for trial-and-error deaths and co-op compounding mistakes, though one reviewer found the game approachable.
Pros: load times, haptic feedback integration
Cons: save system reliability, aiming precision
Difficulty balance was the most common concern, especially poor solo balance, overtuned bosses, and harsh punishment after long setup runs.
Pros: emotional impact, visual effects quality
Cons: crash stability, cross-play support
Difficulty balance was criticized for lacking a sweet spot, with high settings feeling too harsh and lower settings too easy.
Pros: animation quality, sound design
Cons: difficulty balance, AI behavior