Best 2025 Video Games for pacing

#1 Absolum
5.0

Pacing was praised by some for compact run lengths and momentum once the systems clicked.

Pros: mission design, world interactivity

Cons: quest design, endgame content

#2 Clair Obscur: Expedition 33
4.5

Most reviewers praised the focused pacing and lack of filler, while one found some areas padded.

Pros: monetization fairness, microtransaction impact

Cons: platforming precision, menu usability

#3 Tony Hawk’s Pro Skater 3 + 4
4.3

Pacing usually benefited from the traditional timer and quick restart loop, though that same choice was controversial for the THPS4 half.

Pros: core gameplay loop, controls responsiveness

Cons: crash stability, cross-save support

#4 Hyrule Warriors: Age of Imprisonment
4.2

Pacing was generally positive when story breaks and ability unlocks were praised, but sidequest padding disrupted some narrative momentum.

Pros: animation quality, multiplayer design

Cons: save system reliability, companion AI

#5 Split Fiction
4.2

Pacing was one of the most praised areas, though a minority felt certain ideas lingered too long or were not flawless.

Pros: puzzle design, level design

Cons: exploration quality, side character depth

#6 Trails in the Sky 1st Chapter
4.0

Pacing was the clearest tradeoff: many liked the slow-burn structure, while several warned about long dialogue or cutscene-heavy stretches.

Pros: protagonist appeal, art direction

Cons: camera behavior, tutorial quality

#7 South of Midnight
3.9

Pacing was often praised for momentum and concise runtime, though some reviewers criticized a slow start, rushed ending, or underwhelming finale.

Pros: atmosphere, voice acting

Cons: world interactivity, camera behavior

#8 Death Stranding 2: On the Beach
3.9

Pacing is mixed: many reviews praise improved mission or story momentum, while others call the narrative slow, muddled, or filler-heavy.

Pros: animation quality, facial animations

Cons: quest design, AI behavior

#9 Kirby Air Riders
3.8

Road Trip's forward momentum helped the package feel brisk, though one review thought the separate modes lacked cohesion.

Pros: flying mechanics, exploration quality

Cons: AI behavior, boss design

#10 The First Berserker: Khazan
3.8

Pacing splits opinion, with one review praising its momentum and another calling the campaign laborious and rehashed.

Pros: core gameplay loop, controls responsiveness

Cons: mission design, learning curve

#11 Kingdom Come: Deliverance II
3.7

Pacing opinions varied: some praised the sustained momentum, while others complained about indulgent cutscenes or late-game pacing issues.

Pros: soundtrack quality, fun factor

Cons: checkpoint system, family friendliness

#12 Dragon Quest I & II HD-2D Remake
3.7

Pacing was one of the more mixed areas: some found the flow excellent, while others felt added content created bloat or uneven late-game stretches.

Pros: visual effects quality, environmental detail

Cons: AI behavior, level design

#13 Goodnight Universe
3.6

Pacing was one of the most split areas: some reviewers thought the short runtime was well used, while others cited side-tracked sections, slow stretches, abrupt movement, or rough emotional timing.

Pros: side character depth, visual effects quality

Cons: user interface design, handheld play suitability

#14 Ghost of Yōtei
3.6

Pacing is divisive: Game Informer praises it as a triumph, while several reviewers cite predictability, prolonged beats, or odd act structure.

Pros: movement feel, environmental detail

Cons: puzzle design, age appropriateness

#15 Pokémon Legends: Z-A
3.6

Pacing ranged from tight and breezy to repetitive or slow, depending on whether reviewers focused on the start, Royale loop, or full campaign.

Pros: crash stability, gameplay mechanics

Cons: AI behavior, monetization fairness

#16 Shinobi: Art of Vengeance
3.6

Pacing is mixed: several reviewers like the length and steady tool rollout, while others say long stages, revisit loops, or samey rhythm weaken momentum.

Pros: graphics quality, environmental detail

Cons: bug frequency, dialogue quality

#17 Donkey Kong Bananza
3.5

Pacing was mixed: reviewers liked fast clips and breather layers, but several flagged uneven layers, early sluggishness, or filler.

Pros: gameplay mechanics, world interactivity

Cons: economy and resource balance, enemy variety

#18 Lego Voyagers
3.5

Pacing was mixed: some felt the short runtime kept momentum brisk, while many felt the adventure ended just as it was getting going.

Pros: writing quality, checkpoint system

Cons: menu usability, user interface design

#19 Arc Raiders
3.4

Pacing was divisive, ranging from fast and tense to slow, sleepy, or bogged down by between-run chores.

Pros: frame rate stability, platform-specific feature support

Cons: voice acting, writing quality

#20 Assassin's Creed Shadows
3.4

Pacing ranges from brisk or even immaculate in favorable reviews to slow, padded, or flow-breaking in more critical ones.

Pros: environmental detail, cross-save support

Cons: writing quality, enemy variety

#21 Doom: The Dark Ages
3.4

Pacing was split: some liked the measured rollout and breathless campaign, while others disliked the ending, reduced momentum or open-map slowdown.

Pros: environmental detail, polish

Cons: camera behavior, value for money

#22 Silent Hill f
3.4

Pacing opinions were mixed: some liked the compact survival-horror length, while others criticized abrupt arcs, drawn-out final hours, or disjointed world transitions.

Pros: voice acting, emotional impact

Cons: family friendliness, menu usability

#23 Atomfall
3.3

Pacing opinions were mixed: some liked the short, focused runtime, while others complained about trudging, busywork, repetition, or inconsistent momentum.

Pros: art direction, frame rate stability

Cons: boss design, camera behavior

#24 Final Fantasy Tactics: The Ivalice Chronicles
3.3

Pacing was mixed: several reviewers liked the compact storytelling, while others wanted skip options or more time with twists and characters.

Pros: emotional impact, polish

Cons: bug frequency, crash stability

#25 The Alters
3.3

Pacing was mixed, with praise for quick days and well-timed beats offset by complaints about cyclical acts, clocks, and difficult bad-end pressure.

Pros: controls responsiveness, onboarding experience

Cons: crash stability, grind level

#26 Fantasy Life i: The Girl Who Steals Time
3.3

Pacing is mixed: the game can drag or feel busier than its slow-life label, but the breadth keeps many players engaged.

Pros: load times, crash stability

Cons: originality, voice acting

#27 Hollow Knight: Silksong
3.2

Pacing has a notable concern around long checkpoint placement that interrupts practice and repetition in challenging sequences.

Pros: core gameplay loop, world interactivity

Cons: loot system, accessibility options

#28 Cronos: The New Dawn
3.2

Pacing was mixed: several reviewers admired the slow-burn structure, while others felt the campaign dragged, repeated sections, or delayed its strongest story material.

Pros: core gameplay loop, emotional impact

Cons: checkpoint system, bug frequency

#29 Elden Ring Nightreign
3.1

The pace was one of the biggest tradeoffs: many found it thrilling and fresh, while others found the constant rush stressful or exhausting.

Pros: emotional impact, visual effects quality

Cons: crash stability, cross-play support

#30 Civilization VII
3.1

Pacing was highly divisive: some liked the three-act structure and reduced late-game drag, while others disliked abrupt transitions, short ages, or weak modern/endgame momentum.

Pros: animation quality, controls responsiveness

Cons: matchmaking quality, user interface design

#31 Fatal Fury: City of the Wolves
3.0

Pacing receives a campaign-side caveat from one review that says the PvE side ends too quickly.

Pros: emotional impact, animation quality

Cons: enemy variety, server reliability

#32 Avowed
3.0

Pacing was mixed, with slow starts, downtime, filler quests, and late-game repetition weighing against an otherwise easy-to-follow story.

Pros: tutorial quality, level design

Cons: stealth mechanics, endgame content

#33 The Outer Worlds 2
2.9

Pacing was the most consistent caveat, with slow first acts, uneven zones, or late-game drag appearing in several reviews.

Pros: world-building, mission design

Cons: mission variety, enemy variety

#34 Digimon Story Time Stranger
2.8

Pacing was the most repeated caveat: many reviewers said the story starts slowly, drags in the middle, or takes time before its stronger payoffs.

Pros: atmosphere, world-building

Cons: HUD clarity, fast travel convenience

#35 Little Nightmares III
2.8

Pacing was divisive: some reviewers liked the tight or smoother flow, but many cited repetition, a weak first half, abrupt ending, or hollow stretches.

Pros: load times, haptic feedback integration

Cons: save system reliability, aiming precision

#36 Lost Records: Bloom & Rage
2.7

Pacing was the clearest repeated concern, with many reviews calling the game slow, glacial, rushed in Tape 2, or uneven despite some praise for deliberate buildup.

Pros: character roster, animation quality

Cons: core gameplay loop, polish

#37 Borderlands 4
2.7

Pacing is mixed to negative: several reviewers mention slow starts, overlong fights, drawn-out structure, or content stretched too thin.

Pros: sandbox freedom, art direction

Cons: polish, save system reliability

#38 Metal Gear Solid Delta: Snake Eater
2.5

Pacing has a notable early-game complaint, with one reviewer saying the game takes too long to start.

Pros: world interactivity, sandbox freedom

Cons: crash stability, learning curve

#39 Metroid Prime 4: Beyond
2.5

Pacing suffered whenever desert traversal, crystal collection, or upgrade trips slowed the stronger dungeon rhythm.

Pros: world-building, frame rate stability

Cons: companion AI, upgrade system

#40 Monster Hunter Wilds
2.3

Pacing was a common complaint, especially story drag, long-winded sections, and a campaign that felt too short or too guided.

Pros: art direction, cross-play support

Cons: dialogue quality, monetization fairness

#41 Mario Kart World Review
2.2

Race pacing drew repeated criticism because intermission highways and route segments often interrupt time spent on the strongest courses.

Pros: animation quality, sound design

Cons: difficulty balance, AI behavior

#42 Battlefield 6
1.5

campaign pacing was criticized as nearly nonexistent.

Pros: haptic feedback integration, performance optimization

Cons: pacing, microtransaction impact