Puzzle-style play appears in environmental problem solving, planning routes, adapting when plans fail, and using gadgets or tactical options to avoid direct combat.
Puzzles are the most discussed feature. Many reviews praise their ambition, multiple solutions, and rewarding deduction, but others say they can become obtuse, fiddly, or dependent on hidden information.
Puzzle design appears light and practical, built around terminals, bridges, doors, and environmental problem solving. Positive previews found the puzzle systems useful, while Eurogamer described one fuel-cell objective as simple and dull.