puzzle design

#1
The hacking grids add fast, readable puzzle solving inside combat and give the game its signature texture.
#2
Puzzle-style play appears in environmental problem solving, planning routes, adapting when plans fail, and using gadgets or tactical options to avoid direct combat.
#3
Puzzle design is generally positive but slightly mixed, with some praise for gadget-based puzzles and one early preview finding puzzles too simple.
#4
Puzzles are the most discussed feature. Many reviews praise their ambition, multiple solutions, and rewarding deduction, but others say they can become obtuse, fiddly, or dependent on hidden information.
#5
Puzzle evidence is limited but positive, with one review noting light puzzle spaces built around switches and reward gates.
#6
Puzzle design is mixed-positive overall: many reviewers enjoy the ruins and problem-solving, but others call certain solutions finicky or frustrating.
#7
Puzzle design appears light and practical, built around terminals, bridges, doors, and environmental problem solving. Positive previews found the puzzle systems useful, while Eurogamer described one fuel-cell objective as simple and dull.
#8
Puzzleing is barely present according to one review, suggesting puzzle design is minimal rather than a major feature.
#9
Puzzle design is one of the weaker areas, with repeated criticism that solutions are too obvious or low challenge.